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Grand Prix Legends - HowTo - Q & A - FAQ

 
COCKPIT (GPL)
My Cockpit
 
 
DEMO
BHM GPL 2004 Demo
Papyrus
 
DRIVING
Recommended Driver Behavior
 Recommended Driver Behavior (Ger)
 
FAQ
GPL65
GEM+
iGOR
GPLRank (1965)
GPL FAQ RSC
GPL Trouble Shooting and Problems FAQ
WiHerr's OpenGL Patch for GPL RSC
 
FORUMS
RaceSimCentral
High Gear Grand Prix Legends
sur JeuxVideo.com Grand Prix Legends (France)
Wireplay Grand Prix Legends
Yahoo group Grand Prix Legends
NoGrip Grand Prix Legends
Blackhole Motorsport GPL
 
 
GETTING STARTED
Grand Prix Legends - A
Getting Started HOWTO
 
Matt Orris' GPL Home Page
Grand Prix Legends Installation Guide
 Grand Prix Legends Installation Guide (GER)
 
HOTLAP SETUPS
Sim-replays.de
Stefans GPL Insect
Svenska Hotlaps
I Falk
Hotlaps.de
GPLWorldRanking
GPLRank
Hotlaps
Feiner's GPL FeinerKerl
Charlot's G P L
GPL Addicts - Rich’s Setups & Replays (65)
GPLL
MAPS/GUIDES
BAPOM
 
 
MOD - ADDON
GPLS123 -1965
GPL 1965 RSC
Thundercars RSC
Monaco rocks RSC
The GPL 69 Mod
ONLINE
VROC
IGOR
 
SETUP -REPLAY
1965 Setups
GPLS 1 2 3
 
Program covers
GPLS 1 2 3
 
 
Menu screens
GPLS 1 2 3
 
 
SOUNDS
1965 mod sounds
 
 
TOOLS
 
 
GEM+ help - Rcs pdf
GEM+2
GPL Replay Analyser
GPL.exe Patch Inspector
GPL.tv
GPLProxy for Dummies
GPLProxy RSC
GPLProxyVersion0.3.0
iGOR
TRACKS
GPLTrackdatabase
Simracingconnection
MirrorZone
Importing GPL tracks
Importing GPL skies
 
 
x
 
 
 
x
 
 
 
x
 
 
 
x
 
 
 
 
x
 
 
 
AI (Artificial Intelligence)
AI, is the cars controlled by the computer.

Slow down the AI-drivers

I want to slow down the AI, because i want to drive in Pro and Grand Prix Mode,
but i still want to have a slight chance to win a race or two.


# Use AI Tweaker. Sorry no link, seach: Gogle"AI Tweaker" +gpl

# GEM+ has this option. speedgeezers.com

Manually:
ADJUSTING THE SPEED OF THE AI CARS
If you find that the ai cars are too fast or too slow you can make small changes to the track.ini file.
1. Back-up your originals files
2. look for this line in the track.ini file: - dlong_speed_adj_coeff = 1.0240
3. make small changes to the value ie: change 1.0240 to 1.0440 to make the cars go faster
or change 1.0240 to 1.0040 to make the cars go slower
The above is just an example value you can change the value by whatever you want.
This really is a matter of trial and error changing this value to get the speed you require.
- Samu

Black screen /GPL and VROC
When I join a race Winvroc try to launch GPL, black screen for a few sec and am back to winvroc again.
It used to be fine.
TS

I'm guessing you have FSAA(Anti-aliasing) turned on.
There is a bug in WinVROC that won't let you join with any level of FSAA on.
I really wish it would get fixed becuase it's a hassle having to fiddle with settings every time I switch between programs.
I think the Vroc source code is locked up in a vault somewhere so don't hold your breath for a fix.

Kirk House


Cable modem

Cable modem connection and problem connecting to GPL races.

I can connect OK via VROC, but if I try to connect directly to a server - the option to connect via TCP/IP doesn't appear on the multiplayer screen. The only options that appear are COM1 (not in use) & COM3 (non-existent)


Add this line to your core.ini file:
[ Communications ]
alternate_ip_addr_lookup = 1

Cable modem Network cards Lan

I have a pc with two network cards, one for the lan and one for a cable modem.
I use this gateway pc to host on VROC but on my other lan PCs I want to join using IPX
(if I could use two tcp/ip connections I would but that doesn't seem possible).
I have allowed up to 2 IPX connections in the Vroc settings.
I set up the dedicated server to host but lan ipx connections 'time out' so I end up connecting via vroc to a server that's sitting right next to me, wasting valuable bandwidth for all.
The gateway PC is running win 2000, and the clients (either WinME or W2k)
can see the local game fine, just never seem to connect without a 'time out'!
No different using direction connections or winvroc.
Really annoying but I'm hoping someone else has overcome a simular problem....
-- Andy

- 2 networks cards with TCP/IP will work on a GPL host. I do this. For example,
I have 1 network card connected to the internet and 1 to my LAN.
Make sure the "alternate_ip_lookup = 1" is in your core.ini file.
You should see both IP addresses on the multiplayer host screen. Just check-mark the 2 boxes.
If your using DHCP for your LAN segment, that might be the problem. Try assigning a fixed IP address to the LAN network card.
Calibrating Wheel pedals

Full throtle in GPL
.
Is there any way to tell if you are getting full throtle in GPL?

I've just got a new wheel (BRD F1) and after a normal calibration it dosn't quite get full throtle,
it isn't noticable when driving and my top speed it only 1-2mph down but it took about 1-2 seconds off my laps.

I sorted it by not fully depresing the peddle when I calibrate in GPL
but it got me thinking there must be people out there not getting full throtle and not realising.

Can any of the replay utilities tell how much throtle you are useing?
If they don't at the moment it would be a very usefull feture,
HINT HINT... Alex


To insure I get full throttle, when in the "Calibrate Joystick" screen,
I don't push the throttle pedal all the way down when calibrating. This makes it register settings past the 'floor' when racing at full throttle and I know it's wide open.
It *does* seem to make a big difference. At least to me...
Regards, Brett C. Cammack

Camera

Camera utility


Peter van der Burg alias GPLForever - Camera Control Master
"The Camera Control Master extends the replay capabilities of GPL by adding direct control to the replay cameras. The former version, the Car Camera Manager, already offered capabilities to switch car camera sets during replay. Now the Camera Control Master makes it possible to control the roll bar and pit camera by mouse and by script. "
________________________________________________
Park any camera at any point on the track
(in replay)
Park any camera at any point on the track and make it a stationary view.
For example, "drop" the gearbox camera on the track and then watch all the cars drive right over the camera.
Or stop a panning TV camera at a certain point and keep it from panning so it remains focused on one corner.
What you do is to pause the action when you have the view you want to freeze and then click on
a driver that isn't in the race anymore.

Because the driver selected is gone from the track, the camera remains where it was "dropped".
The easiest way to do this is to start a race and don't leave the grid so you are the driver that's out of the race.
Then select yourself when you want to see the parked "camera".
Can not load track (error)

When I start a game and select a track , it just replies ' can not load track' and kicks me back to the menu.

Some files are missing or cold not load (Sound file, Texture too big or missing ....)

Between the last time you started GPL and this time, did you install any new tracks? New cockpit ?
Did you fiddle with any GPL files?

Do you have a Voodoo card? If you do make sure you use a low resolution cockpit.
The Voodoo cards only suppport a maximum texture size of 256x256.
Car Setup

How do you go about developing a setup?

There are different approaches about developing a setup. Try http://website.lineone.net/~richardn/

At Alison's site, download GPL Race Engineer. Its help file have very useful info about Setups.

**************************
I'd have to say that my setups all turn out to be very similar.
Once you get a good base setup that handles how you like (oversteery/understeery/neutral...etc),
I think it is best then to keep this setup and adapt it to each track, eg gear ratios, ride height (the ring), etc.
I like a low and stiff setup, 51% brakebias, with a 45/85/1 diff.
However, this sort of diff/brake bias REQUIRES left-foot braking/trail-THROTTLING and LOTS of practice.
Back when i first started playing i couldnt use anything but 54% brakes and an 85/30/3 diff without crashing!
It pays to make your own setup, you will be faster and have more fun.

regards sam
Car sounds
Cars sounds names
. Does anyone know for sure what names go with what cars sounds?

You should really pick up CarSound (from GPLEA.org, I think) so you can assign sounds to each car.
You have to make sure you have a file of the proper name (you can start by getting the sounds from the GPLEA, as well),
but it does a good job of eliminating the guesswork.
Of course, once you visit the GPLEA, you might as well surrender any hope of running GPL stock ever again..........

Rick
Cars
Cars in GPL:  
Repco-Brabham BT24
BRM P115 Cooper-
Maserati T81
Eagle-Weslake T1G
Ferrari 312
Lotus-Ford 49
Honda RA300 (Murasama in GPL)
 
CD

Your CD is not Valid

(error)

I have just tried to reinstall GPL however after the wav test, I get a 'Your CD is not Valid, see program vendor' message and the installation aborts!

I uninstalled the original GPL including the Sierra utilities........... same result.
It is an original UK papyrus cd!

Paul


GPL's copy protection had trouble with some CD players, another player might work.
And if you have more than one CD player in your system, install from the one with the lowest driver letter.
Bart Westra
********************
Do you have 2 cd roms or a rewriter it will only instal from the rom with the lowest drive letter
JJ
********************
The problem arises only, it seems, with 24x CD Rom drivers.
It can be solved by going (Win 98) to Control Panel - System properties - File system,
and setting to MINIMUM the read ahead and the Cache memory.
This is only necessary for first installation and first run ;
after the settings can be returned to the previous state.
It worked for me.
Paolo

This also works :
1. Install the: GPL2004Demo Blackhole Motorsport 84 MB (all patching is done)
2. Copy the rest of the tracks from your CD to GPL track directory (The demo have only Watkins Glen)
3. Download and install what you want more
(Cars are updated in the demo, Watkins Glen is updated,but you ned updates for the tracks from the CD)
Could not initialize replay system

Go to: Memory problem in Windows 98 / Me
D3D
Go to: Patches
Dat files

*.dat files


I tried adding all the mips etc in my cars67 folders to the relevant *.dat, but I got "could not load track" messages after that.

One possibility is long filenames. Dat files don't like filenames longer than 8.3 .
Nigel
Direct input / Generic
Direct input / Generic

For some reson I can only select Direct input as my driving preferance. If i try Generic I cant calibrate my wheel.


GPL cannot see the modern USB & FF wheels direct (which is the generic setting) it has to use direct X and the windows game controllers (direct setting). Basically to use generic setting you'd need a standard gameport wheel.

-- Ian P
Driving view F10

F10 / toggle views
If it's possible to add the nose view to the view options under F10; toggle views?



Player.ini is always overwriten by the game so any changes have to be saved in a backup file.
If you press the F10 button, all changes is lost and you have the default back.

SIERRA\GPL\players\Zscharnack__Stefan\Player.ini
[ Personal Information ]
carNumber = 4 ; preferred car number driver
Nationality = 11 ; nationality of the driver
driverRating = 3 ; driver rating
drivingView = 3 ; driving view
firstName = Stefan ; first name of the player
helmetColor = 14 ; helmet color
lastName = Zscharnack ; last name of the player
lastTrackSelection = zeltweg ; last track visited
team = 5 ; team
DrivingView values (if the cam file is orginal)
1 standard cockpit view
2 standard cockpit view
3 standard cockpit view
4 is standard outside arcade view.
5 is outside arcade view but from very high up, it's not in replay views.
6 is standard outside
7 is pitlane
8 is pitlane
9 is nose
10 gearbox
11 is not in replay views, it is like rollbar but to the right of head.
12 is rollbar
13 is front suspension
14 is rear suspension
15 is pitlane
16 is pitlane
17 is tvcam 1 or 2

**********************************
You can change to the Roll Bar view but you can see the mirrors so the first time you switch to incar to check 'em you can only switch back to F10.
Brian Heiland(sp?) put out a car cam editor so you can move the replay cameras anywhere (except TV 1&2)
and use them as driving views by hacking the player.ini, maybe core.ini
I forgot which by changing last view.
With the carcam editor you can change the camera to give a fish eye perspective which really gives a sense of speed .
******
Also look at: Camera
F10 Go to: Driving view
Firewall / ZoneAlarm and VROC races.

- Turn OFF the firewall while racing.
- or just click 'allow server' for GPL in the programs section of Zone Labs.

- As I understand it, the problem is that ZA wants to pop up and ask you if it's OK for GPL
to access the Internet. But that little popup hangs the system because GPL can't switch video modes.
The solution is supposed to be to run GPL in software mode, let ZA get all the answers it wants,
then switch back to hardware mode.

I've heard other software firewalls don't have this problem with GPL/VROC

- I can give certain licences to GPL and VROC: allow connect to the Internet, allow server, pass lock.
And when I have given those, I have been able to take part to the Practice, chat, ...
Last time I told to the host of the race that when I'll push the green, my PC propably will lock up. And so it did.



Zonelabs Forum:
http://forum.zonelabs.org/zonelabs

http://www.zonelabs.com/
Flags in wrong colour

Non glide user (ie D3d or OpenGL)
there is a bug with the flags showing the wrong colour.
(eg. show blue instead of yellow etc) it doesn't effect 3dfx owner.


I think I found a patch for the flag-color-bug in the D3D-driver.
I didn´t test it for any side effects for a long time, but i think there is no risk.
I patched my file rastd3d7.dll at the address 0x46d3 from 0x74 to 0x90
and the next byte from 0x07 to 0x90.
Please backup the origin rastd3d7.dll rastd3d7hexedit.zip

Willi Herrmann
Flag colour is no problem anymore after the all in one patch for GPL.
Easy install all-in-one GPL patch

Font / Text

Change size / color
Is it possible to change the size of the fonts used, and the color (red) that appears in multi-player mode, when players enter and exit the game, and when chatting with other players?



GPL Digital Display Modifier
Download at:GPL++ The Addons Utilities / Lee and Stefan /GPL Digital Display Modifier

"Editor for toggling digital meter readings in cockpit view. The program also allows changing the font size for the meter readings and other information messages in the cockpit view."
By Stefan Magnusson.



Uutility to change size. http://www.theuspits.com/owheel/gpl/ (Link is dead) sorry.
********************************
The red text is only when people enter and exit.
Chat messages show up in white, so that's all you really need to worry about...
Just ignore the red text.

Eldred
Force feed back / FF

Grand Prix Legends MSFF Wheel Calibration

The following "tweaks" have improved force-feedback response for a Microsoft FF USB wheel on my Win98, DirectX 8.0a system. Results may differ for your configuration. You will need these two programs: DXTweak CTFJ v3.20

Gpl works great with my Guillemot FF race wheel but again I use X-Slots info in my core.ini +
the applet itself to get the feel I need!!
Thom_j
**********************************************
One thing you must make sure before playing is to make sure you have the 'centering spring'
disabled in the controller properties.
This migth subdue the force effects when you turn the wheel, and isn't realistic.
Another thing to check is to make sure you aren't editing the core.ini.sample file, but core.ini ,
as Windows has a nasty tendency to hide extensions from you.
If that is the case, rename the core.ini.sample file to core.ini.
The simplest test is going into a corner so the wheel weighs up,
and then slam on the brakes so they lock up.
You should have very little resistance when turning the steering wheel with the wheels locked.
-Gregor
**********************************************

Even more simple is to enter the track but remain stationary.
With FF working, the wheel won't return to center when you turn it.
Without FF it will return to center (unless you feel no resistance at all in either way).
Bart Westra
***********************************************
Getting the FF working -perfect- in GPL really takes some time.
Read the ff guide on Alison's site, and don't just copy her settings.
First of all, make sure your LWFF is configured as device 1 in windows,
I and Alison too noticed that the ff is much weaker when you set it on device 2.
And then: the values used in the core.ini vary per system, depending apparently on
a lot of things like type of LWFF (some versions were made in China, some in Taiwan)
and it seems that even these different types of LWFF's require different settings.
CPU speed also seems to influence the ff:
when I upgraded from a PIII500 to a PIII866 I had to change the core.ini values again to get my old ff back.
Read what each of the values does, change a value a little bit at a time and test, test, test.
If you get it working right it works like magic, you can absolutely feel what the car is doing.
You feel the car pushing and pulling into a corner, feel the car getting light when you jump at Flugplatz,
the wheel tightens again when you land.. it's superb.
By the way, I remember while experimenting with the ff in GPL,
I once copied Alison's settings too to test it.
While she has a great ff with her settings, I couldn't feel -anything-.
Just shows you how the ff settings vary per system. In N4 the ff seems to be even better inplemented:
right after installation the ff feeled perfect.
But maybe I was just lucky.
Since ff settings seem to vary so heavily per system,
every single racing game out there should have the option to tweak the ff.
FF in F1RC for examply feels really lousy on my system. Allthough I know for sure
the ff in F1RC isn't as good as it is in GPL or N4,
maybe it's even worse on my system because I can't tweak the values.

Andre
**************************************
MSFF (gameport version)
Having spent much fruitless time trawling the web for suggested core.ini settings for the above controller,
I am posting my settings that I find work quite well for me.

[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 5.000000
force_feedback_latency = 0.085000
max_steering_torque = 100.000000

I hope someone finds this useful. Feedback is always welcome.
sfromley@ukonline.co.uk
Spadge Fromlay


Formula 2 Formula 3

F2 F3

I know I can change a simple file to allow me to race F2 or F3, but cant remember which file or what to edit- anyone help?


Look for the player.ini file in your player folder and change the driverRating to
1, 2 or 3.
If I remember rightly,
1=F3,
2=F2
3=F1.


Rick.
Formula classes F1 F2 F3 FD 1967 1965

How to set up: FG (2.0 liter F3 engine in a F1 chassis) and FD (2.5 liter engine in a F1 chassis).

Download and install GEM+ .speedgeezers.com

FOV / field of vision / field of view

FovED
Download
Change the field of vision with this small editor. By Alex Cameron.

FPS (Frames pr second)

I'll get flamed for saying this but people (scientific people) say the human eye can't detect anything more than 25fps.

In GPL the controls are tied to the frame rate. 25 fps makes your driving a lot less accurate than 36 fps.

Hehe, well, supposedly that's the fact, It's like TV,
at a correctly timed 25fps you can notice a difference but come on, after that you can't.
Talk about 60fps, you can't see a visible frame rate change,
just a boost in PC performance.
60fps on a Tv couldn't be detected since you don't have the PC telling you what it's doing.
25 might be pushing, it, i think you can tell up to 30fps if your sensitive enough but after that, not really.
Anyway, that's off topic, my point is that you need solid 36fps to run smoothly in GPL,
even 32-33 is jumpy, it's different to all sims.
That leads me to believe that each game seems to have it's own interpretation of FPS and forgets
that it stands for frames per SECOND!
due to slow-mo effects.
Sure, it's easy for a person to add to their own game a graphic telling them the are getting 100fps,
doesn't mean they actually are though.
*******************************************
30 Frames per Second vs. 60 Frames per Second

24 Frame Progressive vs 30 Frame Interlaced

Joz - Frames Per Second

FSAA

What actually is it and what does it do.

SAA is, depending on who you talk to, Full Screen Anti Alias or Full Scene Anti Alias.
I'm not sure if either definition is wrong.
Bascially what it does is smooth out many of the jagged lines that many PC programs display.
3dfx(voodoo) with it's V4 & V5 currently has the best looking FSAA, but Nvidia(Geforce) also developed a version of FSAA that is done in the drivers(or software)
whereas the 3dfx version is cleaned up by the hardware.
Either method does impact the framerate, but with GPL being capped at 36fps,
you can often overcome any hits to the fps with a good fast CPU.
FSAA really smooths out a screen...before we would have to use higher and higher
screen resolutions to get a clean looking image.
With FSAA you can use lower rez's and the increased clarity of the image will make it look
like a much higher resolution.
But 3dfx has folded and Nvidia is gearing up a new video card called the GeeForce 3.
Some hardware sites have previewed the new nvidia attempt at fsaa
and feel they have made a big improvement.
Also some users here have claimed the new FSAA will not impact framerates..
but I'd be really skeptical of that claim.
Any process that adds a layer of commands or instructions to displaying video,
has to claim at least a few drops in framerate.
Hopefully it will work well. Does FSAA improve GPL?
Yes..but does it make you faster? No...Can you see better in the distance?
probably...unless you already had an ultra high rez like 1600x1200.
There used to be lots of sites that previed the V5 and attempted with
screenshots to show what FSAA looks like,
but a static shot doesn't do justice to the improvements you see on screen.

Dave Henrie
**********************************************

Yep, I can remember when I had a V5 and GPL with 4xFSAA was a beautiful sight.
I don't know who claimed the GF3 could do FSAA without a framerate drop (wasn't me anyway :) )
but they are definitely wrong.
What i've read is that it can do 4xFSAA at 2xFSAA speeds.
Whether this is true, or whether nVidia have got their 4xFSAA to look as good as 3dfx's, who knows,
I guess we'll find out when someone buys one :)
GigaPixel were working on a chipset which could supposedly do FSAA without a frame-rate drop,
then they were purchased by 3dfx, and then 3dfx assets were bought by nVidia,
but that technology is not on the GF3. FSAA = Full Scene Anti Aliasing - ie not just edges.
Simon Brown


Gearshifts

When my car gearshifts , there's a pause whilst the hand reaches and changes gear.
But when I snoop at some of the other drivers , the gearchange is almost modern F1 style.
All I see if the gearlever quickly shifting on its own , but the driver's hand still on the wheel.
I just want to race on a parr with everyone else, but I'm sure I'm not as competitive because I'm not using the right tweeks.

IJ


The replays do not show the animated hand. Watch one of your own replays and you'll see the same thing happen.
**************************************
There is a skill to getting smooth quick gear-shifts though.
Presumably you are doing you own gear-shifts, which you need to do.
In which case, as you shift, lift on the throttle about 15-20%, and then straight back on full power.
It takes a while to get really good at. Also, other drivers could be speed-shifting (not lifting at all),
which is obviously a little faster, not realizing it will brake their engine.
GPL runs at double speed.
The game clock just runs too fast. The system is a 1.7 P4


05/23/2001
An unsupported beta patch is now available which will update Grand Prix Legends 1.2
so that it will run properly on 1.7Ghz and higher machines.

Note:
You must download the correct country patch that is appropriate for your copy of
Grand Prix Legends, and you must already have the GPL 1.2 Patch installed.

GPL Patches: Blackhole Motorsports

GPLProxy
Herko_ter_Horst GPLProxy for Dummies
What exactly happens when running GPLProxy may sometimes be a bit hard to understand, so here's my attempt at explaining it in small words:

Someone hosts a race called MyRace, at a computer with IP-address 123.123.123.123
Drivers join this race
Someone else decides to run a GPLProxy for this race, so he types:
java -jar GPLProxy.jar si123.123.123.123 snMyRace to start the proxy
The proxy will appear in the VROC racelist as: GPLProxy:MyRace,
at first will have 0/1 drivers and will be in transition.

At this point a TV director should join the GPLProxy.
He will be the only one that will be visible in the real race,
and as such, he will need to login before the race starts.

When the director is logged in, the GPLProxy will appear as a regular race in the racelist,
only it will look like a Monza Grand Prix, regardless of what the real race is.

From this point on untill the end of the race, Viewers can join the proxy.
They need to join using a player called Broadcast (i.e. Broadcast should be his firstname in GPL).
You can't join the proxy with your regular player!

When a viewer enters the proxy,
the proxy will send the entire race up to that point to the viewer in fastforward mode.
This may look like major lag (cars jumping and disappearing all the time, but it usually isn't).

When the viewer finally catches up,
things will go back to normal and the viewer will be able to see what the director sees.
Chatting and joining the race seem to be enabled, but that's just a masquerade set up by the proxy:
nothing you say or do in the viewer will be noticed by anyone but you.

Viewers will be able to choose cameras and switch cars at will,
but they will only see the 4 cars ahead, 1 car behind and the car the Director is currently viewing.

I hope this makes it all a bit clearer.
We are working on making the experience a bit more userfriendly,
but we may not be able to get around all the current limitations... Anyway,
the main thing to do to view a race is to make a player in GPL with a firstname of Broadcast
(lastname doesn't matter) and click on a green GPLProxy:XXXXXXX race in VROC
and then user that Broadcast player to join.

Herko_ter_Horst

Also:

http://www.racesimcentral.com/features/gplproxy/gplproxy1.shtml

http://www.simracing.dk/kruuse/gplproxy/gplproxy.html

Grip in GPL

Is there a patch or a tweak that gives more grip in GPL?


No

You could try F1 cars with F3 or F2 engines with the GPL Engine Swapper:
http://website.lineone.net/~richardn/index.html

Hardware REQUIRED

Best hardware spec for GPL ?


Orginal GPL form 1998:
Required: Pentium-166 Windows 95/98 DirectX 5.0 or later 32 MB RAM 2MB DirectX compatible SVGA Video Card
Preferred: Pentium II-266+ 64 MB RAM 3D Accelerator Card (3Dfx or Rendition) Joystick or Steering Wheel/Pedals

After patch: Any videocard using OpenGL / D3D or software mode.

After upgrading cars and tracks: depending on the updates.

Some exsamples:
PIII 550 on P3B-F, Matrox G400, 256Meg RAM
- using D3D patch I can practice GPL OK at most tracks, but soon as I add other cars on track my fps drops to about 25.
I've tried turning down graphics options, and dropped to 640x480 but it doesn't help much.
- Laurence Wilmer

I use a P2 400 196 mg ram and a voodoo 3 2000 pci oc'ed to 166. I run GPL in 1024 x 768 w/19 cars,
and get a solid 36 fps 95% of the time.
Try turning down the detail slider a bit as it only affects the cars drawn ahead.
Rik Antharx

I've driven GPL in D3D on a G400 (with Celeron 550) and it's fine - the fps only dropped below 36 (to about 25) when on the start with a full grid.
That's in 1024 x 768 res with all details + effects on, 3d wheels all round and Bruce's latest version of the Lotus.
Make sure you've got the GPL 1.2 patch and some reasonably recent G400 drivers.
Use ctrl-alt-del to kill as many processes as you can before starting GPL. Turn off FSAA too - it's pretty but steady fps is more important.
Cheers JimSeamus

Install /Install folder
Sierra\ folder

I *hate* having redundant directories on my HDD, and GPL has forcibly installed itself into a \Sierra\ folder.
If I move it, do I have to manually edit the registry?


You don't *have* to edit the registry... GPL will work fine being moved manually around.
The only problem is that any third party prog that looks at the registry for gpl's location will get the old location and you will have to manually enter the new location.
Editing HKEY_LOCAL_MACHINE\Software\Sierra OnLine\Setup\GPL\Directory will fix this slight annoyance.
Pete.
Install log

When I install GPL, what changes are made on my computer ?

When you install GPL, files are copied from the CD to your PC, and some changes are made to the windows registry.You can see what files who are copied and what settings who are made,
on "Files" and "registry".

Wiev Files installed
Wiev Registry entries
Download the GPLInstall.reg file
The "GPLInstall.reg" file, make the same register changes as a normal GPL install .(You have to download an run the file)
NOTE: This install reg, install GPL on F:\
The LOGG is made with : Epsilon Squared InstallWatch Pro

Install Re install Backup

CDR / re-instal

I had to reformat my HD so first I saved my GPL folder to a CDR.
After I reformatted, I re-installed GPL from the original CD, then I pasted my old GPL folder on top of the fresh installed copy.
Ever since then, everything works OK except that now after I start GPL I always in up at Silverstone in Single Race mode in a Lotus, even if the last time I played I was at another track in practice mode, in a Ferarri.

When you burned the files on your CDR. All of there file attributes are now set to "read only".
You have to reset them. You can reset them in a DOS window with "attrib -r -h -s *.* /s" in the GPL directory.
Or you can use explorer. Hilite the files, right click, choose properties, general,
uncheck all the attributes.
*********************
http://www.gamecopyworld.com/
****************

Grand Prix legends Installtion Guide This page in Dutch (deze pagina in het nederlands)


Keyboard

Can i play GPL with keys..?
Whilst my wheel (MS FF usb) is in and the default controller I see no way to have keys as an option.....



Yes, you can play it with the keyboard. It makes it a lot more difficult IMHO,
however, and removes most of the fun
... Ian
*************************
You can assign keys in the options section -
just click on the steering bit and acceleration / braking etc You can do this even if it asks you to calibrate you controller
Ash PS. Keys....your a sick man! :)
****************************
Set steering to non-linear though, that'll help a lot. Throttle help at least is probably necessary.

***********************
Description : GPL keyboard controlset using the gp2 keys for braking accelerating and steering
Title : Control set patch
Filenames : cfgp.exe, gplform.txt (48Kb)
Author : Marcel Borsboom

KEYBOARD HOTKEYS

From the Readme.txt
The following list of keyboard hotkeys can be used from within the car:

ESC - Return to Pits/Retire
F1 - Help Display
F2 - View Replay (Single Player Only)
F3 - Options (Single Player Only)
F10 - Toggle Driving View
PAUSE - Pause/Continue Game (Single Player Only)
ENTER - Type/Send Chat Message (Multiplayer Only)
ALT+F - Toggle Frame Rate Display
SHIFT+R - Car Reset (see section below)
SHIFT+T - TellTale Reset

Additionally the following hotkeys are available to control the replay and live feed views:
C - Change to Next Camera
V - Change Focus to Next Driver
SHIFT+C - Change to Previous Camera
SHIFT+V - Change Focus to Previous Driver
Keypad1 (END) - Fast Forward to End
Keypad4 (Left Arrow) - Frame Rewind
Keypad5 - Play/Pause Replay
Keypad6 (Right Arrow) - Frame Advance
Keypad7 (Home) - Rewind to Start
SHIFT+Keypad4 - Rewind
SHIFT+Keypad6 - Fast Forward
Keypad. (Del) - Switch to Live Feed Mode
Kyro II with GPL & VROC

Summary for the impatient:
1) Remove the line "show_meters = 1" from core.ini.
2) Remove the checkmark next to "Enable Performance and Quality Meters"
on the"Advanced" tab in the join dialogue.
3) Enjoy!

Core.ini:
[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 0
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0

More info:
http://www.anandtech.com/
http://www.tomshardware.com/

Laptimes

Go to: Records


Memory
Memory problem in Windows 98 / Me

Memory problem in Windows Me?


Sierra support says:
The "Unable to Initialize Replay System" error generally occurs on systems that have
very large quantities of RAM (256MB or more).

Adding the following to the CORE.INI file should solve the problem:
[ Replay ]
replayMemoryOverride = 65535 ]


It's the known problem with Windows 98/Me and more than 512MB memory.
The only solution that I know of is to run the "msconfig" (it comes with windows 98SE/ME/etc)
and "limit windows memory" to 512MB.
Mip files

Does anyone know of a good primer that would give me a better overall understanding of mip files?
I've been trying to make a few "artistic" modifications, but I've run into a few snags.


- The first step would be to download winmip2 its a very friendly user device

- GPLEA Grand Prix Legends Track Creating
Modems settings for racing online

Here is a copy of a post I made which should help you out:
Cheers Phil


As posted by James Pickard on RAS:
==================================
Are you sick of those LPB (Low Ping Bastards :-) who keep braggin about getting less than 100 ping???
Well.. don't dispair... :-) I have been racing ONline since GPL came out..
and have found it pretty good up until now..
BUT.. I have just found a way to make it better.. for me I'm no ISP Trouble Shooter.. and don't know THAT much about networking and Dial connections.. but his is what i have learned and discovered from GPL online racing... (for all those who have found this.. plz excuse.. I have just discovered it.. and other need to know it too) PING / Latency DOESN'T necessarily make for warp free racing..
My understanding and experience is that you require a STABLE connection.. not a "FAST" connection..
Most connection seem to be "suped-up" for bandwidth.. and not stable throughput.. which is what GPL
( and probably other online games) require.... This seems to make them more prone to Errors and fluctuations in Flow... Sooooo.. by decreasing the connection speed.. you lessen the chance of such things.. and therefore make the connection more stable...
A connection that is more stable. .can take full advantage of the "prediction" that is built into GPL Take note of the QUALITY in the ALT + L function.. PING is NOT THAT important... lower is better.. but QUALITY is the most important... With my 56k V90 US Robotics modem.. I was getting about 177 Lat /Ping (same thing) @ 967 Quality to the best server here in Australia (THANK YOU TROY!!!! :-).
Connection seemed quite good... Then I took the advice of friends and tried different connection speeds..
It took a lot of mucking around with differnt strings.. but I eventually got the following 26,400 bps conecction and got 23j0-240 Lat @ 1.000 - 995 Quality The latency has gone up by about 50ping.. but the cars are now VERY smooth.. (not far off LAN speed)
The main differnce is the Quality.... The following is a post that Ron Ayton put here a few weeks ago
(Hope you don't mind Ron ..
BTw.. thanx for your help..... it cover basically all this..

==========================================================
Firstly, the DUN you use for the Internet is NOT suitable for on-line gaming.
It most likely would be using Data Compression, Error Correction,
Maximum FIFO Buffers and probably going as hard as your poor little modem can peddle,
or harder if i believe half of the tales i hear about.... All of the above is VERY bad news for on-line gaming.
You should make up another DUN for on-line gaming, with Data Compression and Error Correction turned OFF. Also, turn down the maximum connect speed of your modem to 24000, 26400 or 28800 at a maximum.
The quality of the lines in your area, will dictate the best speed for you.
This can be done in the Modem Properties tab of your DUN for the designated Modem.
Read the booklet that comes with your modem for the initialization strings you need.
NOTE: Some people are under the mistaken belief that a slower connect speed will take longer to get to the host, resulting in higher latencys (pings) etc.
This is totally false.!!!
The connection speed of your modem, is a false analogy, as the connection speed only refers to how much bandwidth the modem is capable of sending at any given time, NOT how fast it can send it.
Hence, the ammount of data that a GPL host requires from a client will get to the host at exactly the same time, whether the client is using 26400 baud or 56000 baud, and 99.9% of the time, the 26400 baud rate from the client will have a lot less errors and be more stable than the 56000 baud's best effort, unless you are lucky enough to live in a area where optical fibre abounds, all the way from you to the host, which is very unlikely. :)
I only ever use a maximum of 26400 on-line with GPL, as the lines in my area, leave a bit to be desired, but with my normal internet dun, i use 33 to 56k baud, and let the error correction fix any problems i encounter, which is fine for surfing and general internet use etc.
(error correction is a definite no-no for gPL)
To make more than one DUN with different modem initialization strings, you will need to go to the MODEMS in the control panel and ADD another modem. This will not overwrite your present modem settings, but will add another modem to the modems you have listed in the modem list.
As you add more modems to the list, Windows will simply add a #2 #3 #4 etc etc to the end of the modem name. That way you can set up as many DUN's as you have modem names, each one with different initialization strings.
Once you have your on-line DUNS and modem set up correctly, you will actually find that disco's, error filled connections and high latency's will simply become a bad memory...
NOTE: The FIFO buffers should be set no higher than the 2nd mark from the left, unfortunately these are global settings, so if you set them at the 2nd setting from the left, that is where they will remain regardless of which DUN you are using.
I have not noticed any lesser performance in surfing or downloading with the buffers set there anyway, so i just leave them there all the time.
Make sure you turn Error Correction off, also turn off the Data Compression and select Hardware Flow Control in you modem's properties tab for the On-Line gaming DUN.
If you are a paranoid type, as i am, you could also add those commands to the extra settings in the modem initialization string, just in case you don't trust windows to carry out your wishes and let's face it, who trusts windows to do anything right when it comes to gaming anyway..
I have included the following line for my US Robotics modem in my On-Line Gaming DUN..

&F1&K0&M0&U10&N13
&F1 Resets modem to standard, in case windows messed it up.
&K0 Disables Data Compression, in case windows forgot.
&M0 Disables Error Correction, as per above scenario..
&U10 Sets the floor connect speed to 19200.
&N13 Sets the ceiling connect speed to 26400.

The above is an example for the US Robotics modem, different modems will vary slightly in the initialization strings, so read your manual for further details to achieve similiar results.
Secondly.. Windows in it's infinite wisdom sets up the Port settings on the extra conservative side by default.
This needs to be changed manually.
To do this:
Go to the Control Panel, go to System, go to Device Manager, go to Ports (com & lpt).
Select Com1 , go to Port Settings, and adjust the following to read as follows:
Bits per second 115200 Data 8 Parity none Stop Bits 1 Flow Control Hardware
Go to Advanced and adjust the FIFO Buffers so they are 1 mark from the left side.
Do the same for Com Port 2.
The following topics, are relevant to the new CORE.INI file, that ships with GPL 1.1 NOTE:
This file is called: COREINI.SAMPLE and must be re-named to: CORE.INI before GPL 1.1 can make use of it.
It is located in the: SIERRA\GPL\ folder, after the GPL 1.1 patch has been installed...
A couple of slight adjustments are needed to get the best out of the new CORE.INI file.
Following, is a brief example of a couple of changes i made to my CORE.INI file,
to suit on-line play on VROC.
The parts you need to alter from the CORE.INI that ships with GPL1.1
are the two lines concerned with band width:
net_mdm_client_send =2 & net_mdm_server_send_every =2
Change both of those to 3, like below in the pasted example.
net_mdm_client_send_every = 3 ;
Client packet freq on dialup net_mdm_client_send_size = 84 ;
Client packet size on dialup net_mdm_server_send_every = 3 ;
Server packet freq on dialup net_mdm_server_send_size = 84 ;
Server packet size on dialup That is the standardized band settings that VROC uses, for clients and hosts, and everyone running on VROC, should alter the relevant lines to match the above criteria.
Also, for me, the new Synch method does not work well... The best way to tell if the new synch method is working for you, is to race on-line, and if you are noticing a lot of slow motion & speed-up effects, then the new synch method is not working well for you.
The new synch method does not use the:
clock_adj_delay = 4 line either, as that is disabled when the synch_method is set to 1.
I have changed the line: synch_method =1 to synch_method = 0
(which re-enables the old version of synchronization)
By altering that line back to 0, GPL 1.1, uses the following line: clock_adj_delay = 4 ;
How often may client adjust clock?
The number of 4, did not work for me at all, so after much experimenting with different values, both locally here in Australia, and to overseas hosts, i settled for a value of: 16 eg:
clock_adj_delay = 16 ;
How often may client adjust clock?
That cured all my slow-mo problems, and 99 % of my warping problems.
Anything under 14, began to give me frame stuttering, so i left it at 16, which seems strange, as before with version 1.000 of GPL, the default delay setting of 12, and even 10 seemd to work best.
However, with the new GPL 1.1, a clock setting of 16 seems to be much more stable and stutter/warp free.
You may need to experiment with this line, to suit your own local and overseas conditions, but generally, if you have good low pings to your regular hosts, a value of 8 to 10, seems to work well.
If latency is an issue, then a higher value of 12 14 or 16, seems to do a better job of keeping the client's computer in synchronization with the hosting computer.
NOTE: This line does not affect the hosting computer, or the other clients, it is simply a localized client based instruction set. The only way this line could affect the other clients and host, is if you alter this value to some ridiculous ammount, which causes your own computer to fall out of synchronization with the hosting computer at a much larger rate, and then, the other clients would notice your car disappearing (warping) around more than usual, however, this does not affect the other clients in any other way.
NOTE: Things may change for the better, when the patch for the patch is released, in regards to what synch method we will end up using, but for the moment, the older (original) version of:
snych_method = 0 seems to work best for the majority of us.
Hopefully when the patch for the patch is released, we can go back to the new method:
synch_method = 1 which should allow for a more seamless adjustment of the timing, between the hosting and client's computer. NOTE: GSB2 & VROC2, allows the setting up and use of the old synchronization method in the joining screen, if you would rather do it from there, than make the designated changes in your CORE.INI file...
Another line you may want to change is the line that says:*
disable_modem = 0 ; Don't look for/use modems If you change that line to:
disable_modem = 1 ; Don't look for/use modems By disabling modem lookup, GPL 1.1, will start up a lot quicker.. This only affects the modem to modem dial-up playing between two players, and will not affect GPL's Internet play.... The only other line you might need to alter, is the line:
alternate_ip_addr_lookup = 0 ;
Find IP addresses another way If GPL cannot find your ip address, to enable you to join on-line races, change that line to 1.. eg: alternate_ip_addr_lookup = 1 ; Find IP addresses another way Finally, why do people insist on having to run at 1024x768 with all the eye candy on for on-line racing.
Frame rates DO matter as far as warping and good on-line play go. If you are not seeing 36fps in on-line play, then your CPU is being taxed.
Give your CPU a rest and turn down the resolution a bit, turn off some eye candy untill you are seeing 36 fps or as close to it as you can.
You might be surprised at the difference it makes.
Amother thing to keep in mind as well is to not have back ground programs running when you intend to play on-line.
Just to finish this novel off, Windows 98 is superior to Windows 95 when it comes to Networking, Serial Control, Internet functionability DUN protocols and on-line gaming, so if all else fails, consider that much dreaded upgrade.
It may just make that final difference to having a good connection or a so so connection.. If anyone who is having problems, would like any help in setting up their duns, or modems etc for on-line play in GPL, then drop me a line and i will try to offer assistance.

Cheers, Ron
===================================================
Like I said.. this is common knowledge for some.. but for others this could be a "Heaven sent" :-)
The Initialisation string I am using ATM is:
AT&F1&U10&N13&K0s32=98
It is for a US Robotics Sportster Flash (V90 upgraded) Modem.. I can't garantee it will work with anything else. but has made my racnig much better.
Also cars dissapearing has become a thing of the past.. every car is now ROCK stable..
FANTASTIC!!!! :-) WOW.. tha is long.
if your interested.. print it out.. and try it.. it is worth it... Good luck.. and c u on the track :-)
James Pickard,
Melbourne, AUSTRALIA DUN racing is ALIVE And well!!!!!! (now :-)

Not enough free memory to run gpl.exe

I installed a couple of oval tracks to my gpl directory (using the converter )
but now GPL wont start up, I get messages like "Not enough free memory to run gpl.exe"
I re installed GPL on my other hard drive and it works fine ....
Why is that?

- Your harddisk might have been nearly full. Since Windows might use it as virtual memory,
this could be interpreted as a lack of memory. Windows isn't very clever with its virtual memory: simultaniously, windows uses HD-space as virtual memory and RAM-space as disk-cache. Therefore, it is possible that valuable physical memory is used for disk-caching in order to speed up disk-acces while your system is slowed down because the memory is full and virtual memory is used.... My advice: use as little Virtual memory as possibel.
grtngs, hgrm

NTFS

Does GPL run on NTFS partitions?
(NTFS5) and XP (NTFS6).
Yes

OpenGL / D3D patch. Which one to install?

- On my P-III 1GHz, GeForce2 GTS PC running Windows 2000, the opengl driver has a nicer look and also higher frame rates.
This is with nvidia driver 11.01.
Keith.

- OpenGL better than D3D??
I didn't even try OpenGL when I bought my GFII GTS,
went directly to D3D since I read a couple of times that
D3D was much better.. ok, testing time!
Andre

- The main advantage of D3D in GPL
is that you can run the mirrors at double the normal resolution
which makes them a lot clearer and show up far more detail.
Also the FSAA works better with D3D
if you want to run it.
I couldn't see that OpenGL looks any better than D3D
but those mirrors are just soo much nicer in high res D3D.
-- Some Call Me Tim
Operating system (OS)

GPL run fine on:
Windows 95
Windows 98
Windows 98 SE
Windows ME
Windows 2000


Windows XP
If you’re using Windows XP or an NTFS file system, make sure that under the GPL folder > properties > general > advanced, “allow indexing service” is enabled.

Linux
Playing Papyrus Games With Wine on Linux-x86 FrontPage
Patch

Easy install all-in-one GPL patch. Get it at :GPL Track Database

GPL Patches: Blackhole Motorsports

GPL Cpu Speed Fix
(Spanish Version) (Italian Version) (German Version) (French Version) (UK Version) (USA Version)
This is an unsupported beta patch which will update GPL 1.2 so that it will run properly on 1.7Ghz and higher machines.


GPL Bandwidth Patch
This patch lets you increase those numbers to 6 in front and 2 behind, or more. And it allows servers to show any combination of cars in front and cars behind instead of the default 75%/25% division.

GPL Disconnect Fix
This is an unsupported beta patch that should significantly reduce disconnects when running multiplayer races in GPL.

GPL Beta Opengl Patch
The BETA OpenGL driver adds a method to speed up the in-car view when using OpenGL drivers that don't (yet) do a good job of implementing glCopyTexSubImage2D.

GPL Direct3d Patch
This is an unsupported beta patch that allows D3D capable video cards to run GPL.

GPL 1.2 Patch
(USA Version) (UK Version) (Spanish Version) (Italian Version) (German Version) (French Version)
This patch will update both 1.0.0.0 and 1.1.0.3 versions of GPL. Also, you must download the correct country patch that is appropriate for your copy of GPL. As a final note, installation of the patch over third party utilities is not supported.

Patching

Upgrade ( not valid)


I'm having major problems getting my uk version of gpl (version 1.0.0.0) upgraded ...
when I run the official patch it says my version is not valid..... the read me says its only intended to upgrade from version 1.0.0.3 upwards... I tryed another patch that just extracts the new files to a directory and then gpl doesnt work
....what am i doing wrong..... is there another patch out to fix this or am I going to have to live without force feedback..
cheers in advance
oz.


Use the: GPL all-in-one Papyrus patch - ver. 1.2.0.2
" To install all current patches for GPL from Papyrus you need to download and install five separate patches and also carefully read six different "read me" instruction files to be able to add the text neccesary into the core.ini file for example. For old GPL'ers this poses no problem but if you just got the game this is a daunting task.

So here's ONE single install that not only will install all the above five patches in the right order but also install a pre-edited core.ini with the proper default settings plus it makes GPL start in D3D mode instead of software mode so that doesn't have to be changed manually. "


# Papys UK patch is really confusing the US one has an installer but the UK one just comes in a winzip self extractor.
To install make sure you have the UK patch (the US only installs for the US version)
make a folder and call it "gpl patch" or something run the patch exe and unzip the files to that folder,
then go to View/ Folder Options/ View/ and under "Hidden files" click "Show All Files" then just copy and paste all of the files to your GPL folder. Once you've done that rename "core.ini.sample" to "core.ini" the force feedback settings are in there.
Alex

PC spec.
I am thinking of building a new computer which will be used for GPL only.
I do race GPL on-line as well as on my own. What recommendations do people have as to the hardware:
MoBo Processor Memory Video Card Sound Card etc.

Some samples from the old days :

Assuming the machine is really for GPL *only*, I would recommend-
Voodoo 5 5500 AGP if you want to use FSAA (anti-aliasing), otherwise Voodoo 3 3000 AGP.
GF2 gts/pro also an option here. The V3/V5 still rule in GPL.
P3/P4/Athlon as fast as you can afford.
No less than 256 MB RAM.
M/B depends on which CPU of course (but look for ATA-100 support and AGP 4x)
SBLive! soundcard. Windows 98/ME Good luck :)

Simon Brown
*************
Is there really any benefit to going beyond say 800mhz?
Art McEwen
*************
Yeah, I would say there is, I noticed quite a dramatic difference in GPL when upgrading from P3-650 to P3-1000.
I can now run the detail bar on 75% (-------+---) instead of 45% (-----+------) and use 3d wheels (draw distance 8),
and I still get a higher frame rate (full grid race starts) than on the P3-650 (same video card of course).
This is partly because I'm using D3D of course. Voodoo owners might not need the same CPU horsepower.
And, you only need this kind of system if you run full-grid races vs the AI
.
Simon Brown
************
Yes, I've just gone from an Athlon clasic 800 @ 900 to a Athlon Tbird 1000 @ 1333 and there is a big difference I can now get 36fps at the back of a full AI field with 2/3 detail, before it would have been about 18fps at that detail.

GBB
************
H,i I wouldn't have thought GPL would push any modern spec PC. I only have a K6-2 550 128mb Voodoo 3,
SB live and have no troubles. if I had a 1.4 ghz I still wouldn't be able to drive ;o )

Cheers Martin
***************
Ok, here's what I bought recently and it *screams* for GPL, and wasn't TOO expensive.
I have every option cranked (except driver arms),
run at 1280x1024 and get max fps everywhere except starting from the back against a full field of AI.
Mobo: ASUS A7M266 (now out of production but as far as I know the A7A is just as good if not better)
Processor: Athlon 1333 (TBird).
Memory: Micron 256MB PC1600 DDR (the PC2100 wasn't available at the time)
Video card: Hercules Prophet II Ultra 64MB DDR (GeForce II Ultra). I agonized over that card vs. the GF3, but decided the GF3 was still immature, and GPL doesn't do DirectX 8 anyway.
Sound card: I kept my old Diamond Monster MX300, which works fine. I think most people will tell you to get a SB Live of some kind.
HD: Maxtor 7200 rpm With tax, etc. that cost me around $2200 Canadian.
I'm sure you could cut some $ off that, but I only buy a PC ever 3-4 years so I can live with not getting the absolute best deal ;)
Without sparking any religious debates I'd like to suggest the following:
1. Athlon is the clear price/performance winner over Intel
2. For GPL alone, a Voodoo 5 may be the better price/performance but let's face it, Voodoo is dead.
A GF2 or GF3 is the card for the next few years.
If you're like me you'll agonize over whether to get the GF2 or GF3.
When I bought my PC, the GF3 was slower than the GF2 Ultra but that's no longer the case.
Future games are gonna love the GF3.

Rob Adams
*****************


Pitboard

Pitboard information. How to get latest informations on the pitboard ?


The pit board with your lap times in GPL tells you what your previous lap time was.

"Although this is more realistic, it means you have to wait another lap to see what your most recently completed lap time was. Anyway, people much more intelligent than myself have found out that by editing the track.ini file, you can change this position in such a way that the pit board guy shows you the most recently completed lap. " ...... more at GPLFlagman

GPL Pit Board Manager Download Page


Player profile

Just completed a reinstall. Updated to 1.2 - new d3d patch etc. GPL will not recognise my player files.
Anyone know why?

If you reinstall from scratch you cannot just copy across files to the players folder.
I remember trying this and I think I needed to go into GPL and create the player name again.
Then quit GPL and the named folder will be in your players folder.. now you can copy the files across to the folder that GPL created

Lol SpeedFreek
*************


Popup (Track objects)
Popup problems in GPL . Erm...What's a popup?

When you are making a GPL track you can determine at what distance an object will become visible.
In Noonan's tracks these distances were rather short, so that trees and other object 'popped up' in front of you.
These fixes solve that. Popup Fixes for GPL Tracks
Andre

Simon Stobbart made popup fixes for some ovals, (sorry no link)
Andre

Print Screen How to

In software mode or 3DFX.
In GPL (menu or on track) Press the" Print Scrn " key. You can press this key many times. Every time the screen will be copied,
to a file named GPLss0.pbf ,GPLss1.pbf GPLss2.pbf .... in your GPL folder.

Then you have to convert the files to some thing your Paint program can read. Use the file called pbf2tga.exe.
Type in DOS / DOS box: pbf2tga GPLss01.pbf ----- pbf2tga GPLss02.pbf and so on.
Then the program convert the .pbf file to a .tga file.

You can also use the ekPBFvue. Windows Program. Download here.501 kb This program convert *.pbf to different file types.
Records

Clear records


Will 'clear records' on the Best Laps screen clear all my hard-earned fastest laps, or simply set the record laps to the default values, thus ridding my version of GPL of several strange, online-collected ultra quick laps?
(i.e. 7.46 secs for Monza!!)

Edit your Player.ini
... SIERRA\GPL\players\Your_Name\Player.ini
You can just edit it in notepad and remove it. Remove the line you vant to delete.
Sample: (no real number)
[ kyalami ]
braP = 1234567890 12.123456 ; Best lap time
braR = 1234567890 12.123456 ; Best lap time
braT = 1234567890 12.123456 ; Best lap time


[ kyalami ] =The track (Only the 11 orginals in the ini file)
P = Practice
R = Race
T = Training
bra = Brabham
brm = BRM
cov = Coventry
eag = Eagle
fer = Ferrari
lot = Lotus
mur = Murasama (Honda)

Screenshot

Whenever I take a screenshot the pbf appears in the GPL folder but is only ZERO bytes!

The internal screen capture feature of GPL doesn't work in Direct3D mode.
However, there are three ways you can take screenshots:
by pressing PrintScreen and pasting the screen to a paint program,
using software (or 3dfx)mode and using GPL's internal screen capture feature
or using a external screen capture program, HyperSnap DX for example

Blaze

Sound

Shift sound

Does anyone know of a way to get rid of the shift sound in GPL? The ker klunk?
Now that I have an Act-Labs shifter, it provides the sound when I shift (a Real Life ker klunk, that is).
Unfortunately, GPL provides the shift sound about .25 sec later also. Grateful for any suggestions,
MRSisson


I think Meatwater's GPL sound patch had a much quieter shift sound - I'll install it and post what the wav file name is - you could create a silent wav file to eliminate it completely.
Kendt

Simply open up the sound.dat file (using Winmip, for example, open the appropriate .wav in Sound Editor and reduce the volume to zero. Then save it.
-- Regards, Bruce Kennewell,
Canberra, Australia.
Sound / noise

Noise in the sound


I just installed an add-on called carsound which patches the gpl.exe and adds new sounds for all the cars.
I really like the different sounds! But, I'm having a problem with noise in the sound, like slight cracks and just a
general fuzzy distortion. The cracks I'm hearing with the Eagle; the static happens at idle in the Ferrari.
Does anyone else get this? I'm wondering if it's my soundcard getting stressed, something with my machine,
or just the sounds themselves?
specs:
sblive Abit KT7A Anthon 1.2
256 PC133 voodoo 5
Netgear NIC

-
I'm running a SBLive and KT7A here too and get some hissing /crackling when using the Ferrari .
Seems to be a common complaint with the SBLive . Haven't found a solution yet though it works fine with most other apps.
Having tried different WAV files I'm sure that the Ferrari file has a few "impurities" which ruin that "clean" sound we're looking for.
Andrew

- I was going mad when I first put this together trying to track down an issue with the sound card where I would get these really bad pops and a lot of noise. I went as far as ditching the sblive for a turtle beach sata cruz, which fixed about 90% of the problem
but still gave me a little static and popping. As it turns out, I went back to the sblive but put it in PCI slot #1 and problem solved... well,
so I thought... the soundpack is the first thing that hasn't sounded right since moving the sound card. I'm not 100% convinced it's the sound card. During my first go round, in addition to the noise, I was getting dismal performance in N4 and GPL.
There was this awful stutter... At least that's not back.

- Turn off all sound effects for your sblive, think its in the surround mixer ... Also place the bass/treble sliders in neutral position.
entertainment/volumecontrol/advance.
Knudse
Sounds

I have used "special" sounds for the ferrari and I would like to go back to the "original" sounds which are IMO 500 times better than what I have.
Problem is on the GPL cd there is a sounds.dat file and I don't really know what to do with it,
does anyone knows where to DL the original ferrari sounds or a way to unpack the original .dat file on the CD
to put the sounds back in the folder ?


- Just delete the ferrari.wav from the gpl\sounds directory. The original is still in sounds.dat.
Jan.

- If no CarSound patch is installed,
GPL recognizes the following wav files as engine sounds :
brmh16.wav for BRM
cosworth.wav for Eagle and Lotus
f2f3.wav for the trainers
ferrari.wav for Ferrari
repco.wav for Brabham and Murasama
weslake.wav for Coventry

- The CarSound patch modifies gpl.exe so, that the following wav files are REQUIRED:
bra.wav for Brabham
brm.wav for BRM
cov.wav for Coventry
eag.wav for Eagle
fer.wav for Ferrari
lot.wav for Lotus
mur.wav for Murasama
If any of these 7 files is missing, the game won't work!
It's easy to forget this.
f2f3.wav for the trainer sound is optional both with and without the CarSound patch.
The patch works well with GPL 1.2, but it should be installed after the 1.2 update.
You may want to back up your gpl.exe before doing this.
Author : Jari Jokinen
Speedometer

In car speedometer

Does anyone know of a cockpit for GPL with a speedometer? Or, faking that, some way to get a speed reading of some sort with the in cockpit view?


GPL Digital Display Modifier Download at:GPL++ The Addons Utilities / Lee and Stefan /GPL Digital Display Modifier

"Editor for toggling digital meter readings in cockpit view. The program also allows changing the font size for the meter readings and other information messages in the cockpit view."
By Stefan Magnusson.

You don't need to know the speed, in order to drive effectively.
You can gauge your relative velocity by the engine sound and the rpm. After a while, the actual mph becomes irrelevant.
-- Regards, Bruce Kenne
******
Use F10 (external view) check your speed.





Split times
Is there a way to see your split times in GPL ?


#. Download and install :PRIBLUDA
This program shows some realtime info while driving the car. You can see average tire and contact patch temps, current and best split times on four sectors, current lap time, best lap time and theoretical fastest lap (sum of best split times). Also Pribluda can show 3 pitboards with racing information.

# Replay Analyser has always had a 25%/50%/75% split time display so you can compare laps of your own or against others' laps. The latest version now has these split points highl;ighted on the track map.

There is also a utility called GST.EXE which gives you more detailed split times for individual laps. It's a dos utility.

Stops in the game / stutters

I get this annoying stops in the games.... Just when sliding car round a corner everything
stops for about 0,2 - 1 sec... and I have to restart the race...coz im off the track..;(


Do you have any programs running at the same time as you are racing, for example anti-virus software?
These will cause stutters. Shut them down when racing if you do have them running at the moment.
The second possibility is that you may have some hardware interupts (IRQ) being shared.
It is best not to have IRQs shared. To check if you have any shared interupts, right click on the My Computer icon and select Properties. Select the Device Manager tab and double click on the Computer icon at the top of the tree.
You will now see a list of the IRQs being used. If you see 2 or more devices sharing the same number,
particularly if your video and sound card are sharing then you may well get stutters.
The usual way to correct this is to move your cards to different slots on the motherboard since most motherboards have certain slots sharing IRQs. Look at your motherboard manual to find out which slots are shared and which aren't and put your
cards in the unshared slots first. Unfortunately this can very often be a trial and error process.
In your case I suspect that your USB hub is sharing an interupt with either the sound card or the graphics card.
By moving one or other of these the problem should hopefully go away.

Cheers Phil

Track install

How to install a new track ?



Most of the tracks comes with installation programs and should make the installation simple enough.
When there isn't any installation program there is usually a readme file to tell you what to do.
Remember there are tracks that will not load if you are using software mode, ie you must have a 3D video board to be able to use them.

GPL Track Installer Download at: Martin Granberg's Grand Prix Utils
For track makers, to add an easy and professional installation program to their track project before releasing it.
By Martin Granberg.
Tracks
TripleHead2Go
SimHQ.com - Technology Zone - Review Matrox TripleHead2Go
Grand Prix Legends TripleHead2Go Support? Yes, with modifications
Version of GPL UK / US

How can I tell which version I got ?


Doesn't say anything in the manual or on the box.

What language do the menus appear in? If it's English do you need the CD in the drive to play?
If so it's the UK version, otherwise it's the US version.
Eric

Voodoo 5500 / 3DFX settings
Some info is GPL-specific, the rest is not.
Below is the "VoodooSource Voodoo4/5 Tweak Guide", posted by Larry Hill on October 10.
Document opens in a new window.

Vroc / No race list

No Race list / VROC

I recently downloaded and installed WinVROC.
All seems well with the chat side of it, but "Host Race" and "Join Race"
are permanently greyed out and there are never any servers displayed.
****
All Races are Red Host and Join Buttons are Grayed Out WinVROC window will show an invalid GPL version (GPL.0.0.0.x).


- Make sure your vroc.ini has this entry:
[VROC]
Address=racelist.vroc.net

- Think this happens if you dont have a player set up in GPL.
You must also have the 1.2 patch for GPL from papy.com
and the temporary fix from vroc.net.

- WinVROC Configuration File

- When you are selecting the path for gpl, make sure you double click the gpl.exe.
I remember many having the same problem as you, and it seemed to work
Cheers, Schumi
VROC IP
Virtual Racers' Online Connection WinVROC QuickStart

Windowed Widescreen 16:9 4:3 5:4
How to run GPL in a window ?


If (and only if) you run GPL in a window, you must set your desktop to 16 bit colors.
This is typically done for servers where you might want to monitor the connections etc. in another application.
/Jens

In the core.ini file in your GPL folder.
Set to 0 to run in a window.
Menu is always 640 X 480, in game is what you have selected in options.

[ Rasterizer ]
fullScreen = 1

*******


Try using this in windowed mode:
Here's a rastd3d7.dll with the following modes (your gfx card must list the mode for GPL to allow it in the Options menu):
rastd3d7_848x480_1280x960_1792x1344_1800x1440.zip

rastd3d7.zip

640x480
848x480 * 16:9
1024x768
1152x864
1280x960 * 4:3
1600x1200
1792x1344 * 4:3
1800x1440 * 5:4

It seems that what I thought was an editable value, doesn't actually change anything in-game, and the black bars override the same percentage of the screen with all the changes I've tried so far Backup your existing rastd3d7.dll !
And don't go blaming Papy (well.. Grant Reeve) if this screws anything up, because it's a hack

Windows 2000
GPL in Windows 2000 ?

Just make sure it's patched and use the D3D rasteriser.

*************************
I'd give a provisional "thumbs up" on GPL on Win2K - three months ago, when I tried it, I had problems with my LWFF - major force spikes.
Since then, I've installed Win98 and have had no problems.
Logitech has since released a new driver (v 3.65?) which addresses the force spike issue, so that should be okay.
Otherwise, it ran just fine (T'bird 1GHz, GeForce 2, 256Mb)

Rick

Windows XP and GPL

I am running GPL on Windows XP with a NTFS partition and it runs great.
I have a geforce 3 (22.80 drivers) and a althon xp 1700+.
I will say that for some reason I could not copy the old directory of GPL on my other hard drive and get it to work.
I think you have some other problem. Lots of people are running XP with no problems.
It might be a video driver problem as already stated.
The drivers may not like GPL or may not like GPL with Windows XP.

Brian Bowles
****************

I was also unable to get GPL to run on XP. My solution was to install GPL on a FAT formatted partition. Now it works.
It's utterly illogical, but it works.

*******
I think there is a theory going around that GPL doesn't seem to want to run on an NTFS partition
if its also the system/boot partition.
********

I also run XP and GPL, even on the boot partiition, which is the only one I have, btw

Phillip Malphrus
*********
I'm also running GPL on XP on an NTFS partition, and I just copied the whole directory from another P.C.
The XP box has a Voodoo 3 card and I can only get it to run in D3D (not Glide).
I did have to edit the app.ini file the first time I tried to run it as it tried to start in Glide then crashed.
Maybe you could look to see what rasterizer is selected in the app.ini file and change it to the software one to start with.
Hope this helps...

Phillip Archer
*****************'
I had installed GPL on XP then transferred everything from my 98 partition but hadn't changed the glide.ini file to use the same resolution -1024x768- as my desktop.

   

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