| AI (Artificial Intelligence)
AI, is the cars controlled by the computer.
Slow down the AI-drivers
I want to slow down the AI, because i want to drive in Pro and Grand
but i still want to have a slight chance to win a race or two.
# Use AI Tweaker. Sorry no link, seach: Gogle"AI
# GEM+ has this option. speedgeezers.com
ADJUSTING THE SPEED OF THE AI CARS
If you find that the ai cars are too fast or too slow you can make
small changes to the track.ini file.
1. Back-up your originals files
2. look for this line in the track.ini file: - dlong_speed_adj_coeff
3. make small changes to the value ie: change 1.0240 to 1.0440 to
make the cars go faster
or change 1.0240 to 1.0040 to make the cars go slower
The above is just an example value you can change the value by whatever
This really is a matter of trial and error changing this value to
get the speed you require.
| Black screen /GPL and VROC
When I join a race Winvroc try to launch GPL, black screen for a few
sec and am back to winvroc again.
It used to be fine.
I'm guessing you have FSAA(Anti-aliasing) turned on.
There is a bug in WinVROC that won't let you join with any level
of FSAA on.
I really wish it would get fixed becuase it's a hassle having to
fiddle with settings every time I switch between programs.
I think the Vroc source code is locked up in a vault somewhere so
don't hold your breath for a fix.
| Cable modem
Cable modem connection and problem connecting to GPL races.
I can connect OK via VROC, but if I try to connect directly to a server
- the option to connect via TCP/IP doesn't appear on the multiplayer
screen. The only options that appear are COM1 (not in use) & COM3
Add this line to your core.ini file:
[ Communications ]
alternate_ip_addr_lookup = 1
| Cable modem Network cards Lan
I have a pc with two network cards, one for the lan and one
for a cable modem.
I use this gateway pc to host on VROC but on my other lan PCs I want
to join using IPX
(if I could use two tcp/ip connections I would but that doesn't seem
I have allowed up to 2 IPX connections in the Vroc settings.
I set up the dedicated server to host but lan ipx connections 'time
out' so I end up connecting via vroc to a server that's sitting right
next to me, wasting valuable bandwidth for all.
The gateway PC is running win 2000, and the clients (either WinME
can see the local game fine, just never seem to connect without a
No different using direction connections or winvroc.
Really annoying but I'm hoping someone else has overcome a simular
- 2 networks cards with TCP/IP will work on a GPL host. I do this.
I have 1 network card connected to the internet and 1 to my LAN.
Make sure the "alternate_ip_lookup = 1" is in your core.ini file.
You should see both IP addresses on the multiplayer host screen. Just
check-mark the 2 boxes.
If your using DHCP for your LAN segment, that might be the problem.
Try assigning a fixed IP address to the LAN network card.
| Calibrating Wheel pedals
Full throtle in GPL.
Is there any way to tell if you are getting full throtle in GPL?
I've just got a new wheel (BRD F1) and after a normal calibration
it dosn't quite get full throtle,
it isn't noticable when driving and my top speed it only 1-2mph down
but it took about 1-2 seconds off my laps.
I sorted it by not fully depresing the peddle
when I calibrate in GPL
but it got me thinking there must be people out there not getting
full throtle and not realising.
Can any of the replay utilities tell how much throtle you are useing?
If they don't at the moment it would be a very usefull feture,
HINT HINT... Alex
To insure I get full throttle, when in the "Calibrate
I don't push the throttle pedal all the way down when calibrating.
This makes it register settings past the 'floor' when racing at full
throttle and I know it's wide open.
It *does* seem to make a big difference. At least to me...
Regards, Brett C. Cammack
van der Burg alias GPLForever - Camera Control Master
"The Camera Control Master extends the replay capabilities of
GPL by adding direct control to the replay cameras. The former version,
the Car Camera Manager, already offered capabilities to switch car
camera sets during replay. Now the Camera Control Master makes it
possible to control the roll bar and pit camera by mouse and by script.
Park any camera at any point on the track (in replay)
Park any camera at any point on the track and make it a stationary
For example, "drop" the gearbox camera on the track and then watch
all the cars drive right over the camera.
Or stop a panning TV camera at a certain point and keep it from panning
so it remains focused on one corner.
What you do is to pause the action when you have the view you want
to freeze and then click on
a driver that isn't in the race anymore.
Because the driver selected is gone from the track, the camera remains
where it was "dropped".
The easiest way to do this is to start a race and don't leave the
grid so you are the driver that's out of the race.
Then select yourself when you want to see the parked "camera".
| Can not load track (error)
When I start a game and select a track , it just replies ' can not
load track' and kicks me back to the menu.
Some files are missing or cold not load (Sound file, Texture too big
or missing ....)
Between the last time you started GPL and this time, did you install
any new tracks? New cockpit ?
Did you fiddle with any GPL files?
Do you have a Voodoo card? If you do make sure you use a low resolution
The Voodoo cards only suppport a maximum texture size of 256x256.
| Car Setup
How do you go about developing a setup?
There are different approaches about developing a setup. Try http://website.lineone.net/~richardn/
At Alison's site, download GPL Race Engineer. Its help file
have very useful info about Setups.
I'd have to say that my setups all turn out to be very similar.
Once you get a good base setup that handles how you like (oversteery/understeery/neutral...etc),
I think it is best then to keep this setup and adapt it to each track,
eg gear ratios, ride height (the ring), etc.
I like a low and stiff setup, 51% brakebias, with a 45/85/1 diff.
However, this sort of diff/brake bias REQUIRES left-foot braking/trail-THROTTLING
and LOTS of practice.
Back when i first started playing i couldnt use anything but 54% brakes
and an 85/30/3 diff without crashing!
It pays to make your own setup, you will be faster and have more fun.
| Car sounds
Cars sounds names. Does anyone know for sure what names go
with what cars sounds?
You should really pick up CarSound (from GPLEA.org,
I think) so you can assign sounds to each car.
You have to make sure you have a file of the proper name (you can
start by getting the sounds from the GPLEA,
but it does a good job of eliminating the guesswork.
Of course, once you visit the GPLEA,
you might as well surrender any hope of running GPL stock ever again..........
|Cars in GPL:
| Repco-Brabham BT24
BRM P115 Cooper-
Honda RA300 (Murasama in GPL)
Your CD is not Valid
I have just tried to reinstall GPL however after the wav test,
I get a 'Your CD is not Valid, see program vendor' message and the
I uninstalled the original GPL including the Sierra utilities...........
It is an original UK papyrus cd!
GPL's copy protection had trouble with some CD players, another player
And if you have more than one CD player in your system, install from
the one with the lowest driver letter.
Do you have 2 cd roms or a rewriter it will only instal from the rom
with the lowest drive letter
The problem arises only, it seems, with 24x CD Rom drivers.
It can be solved by going (Win 98) to Control Panel - System properties
- File system,
and setting to MINIMUM the read ahead and the Cache memory.
This is only necessary for first installation and first run ;
after the settings can be returned to the previous state.
It worked for me.
This also works :
1. Install the: GPL2004Demo Blackhole
Motorsport 84 MB (all patching is done)
2. Copy the rest of the tracks from your CD to GPL track directory
(The demo have only Watkins Glen)
3. Download and install what you want more
(Cars are updated in the demo, Watkins Glen is updated,but you ned
updates for the tracks from the CD)
|Could not initialize replay system
Go to: Memory problem in Windows 98 / Me
Go to: Patches
| Dat files
I tried adding all the mips etc in my cars67 folders to the relevant
*.dat, but I got "could not load track" messages after that.
One possibility is long filenames. Dat files don't like filenames
longer than 8.3 .
|Direct input / Generic
| Direct input / Generic
For some reson I can only select Direct input as my driving preferance.
If i try Generic I cant calibrate my wheel.
GPL cannot see the modern USB & FF wheels direct (which is the generic
setting) it has to use direct X and the windows game controllers (direct
setting). Basically to use generic setting you'd need a standard gameport
-- Ian P
| Driving view F10
F10 / toggle views
If it's possible to add the nose view to the view options under F10;
Player.ini is always overwriten by the game so any changes have to
be saved in a backup file.
If you press the F10 button, all changes is lost and you have the
DrivingView values (if the cam file is orginal)
|[ Personal Information ]
carNumber = 4 ; preferred car number driver
Nationality = 11 ; nationality of the driver
driverRating = 3 ; driver rating
drivingView = 3 ; driving view
firstName = Stefan ; first name of the player
helmetColor = 14 ; helmet color
lastName = Zscharnack ; last name of the player
lastTrackSelection = zeltweg ; last track visited
team = 5 ; team
1 standard cockpit view
2 standard cockpit view
3 standard cockpit view
4 is standard outside arcade view.
5 is outside arcade view but from very high up, it's not in
6 is standard outside
7 is pitlane
8 is pitlane
9 is nose
11 is not in replay views, it is like rollbar but to the right
12 is rollbar
13 is front suspension
14 is rear suspension
15 is pitlane
16 is pitlane
17 is tvcam 1 or 2
You can change to the Roll Bar view but you can see the mirrors so
the first time you switch to incar to check 'em you can only switch
back to F10.
Brian Heiland(sp?) put out a car cam editor so you can move the replay
cameras anywhere (except TV 1&2)
and use them as driving views by hacking the player.ini, maybe core.ini
I forgot which by changing last view.
With the carcam editor you can change the camera to give a fish eye
perspective which really gives a sense of speed .
Also look at: Camera
|F10 Go to: Driving view
| Firewall / ZoneAlarm and VROC races.
- Turn OFF the firewall while racing.
- or just click 'allow server' for GPL in the programs section of
- As I understand it, the problem is that ZA wants to pop up
and ask you if it's OK for GPL
to access the Internet. But that little popup hangs the system because
GPL can't switch video modes.
The solution is supposed to be to run GPL in software mode, let ZA
get all the answers it wants,
then switch back to hardware mode.
I've heard other software firewalls don't have this problem with GPL/VROC
- I can give certain licences to GPL and VROC: allow connect to the
Internet, allow server, pass lock.
And when I have given those, I have been able to take part to the
Practice, chat, ...
Last time I told to the host of the race that when I'll push the green,
my PC propably will lock up. And so it did.
| Flags in wrong colour
Non glide user (ie D3d or OpenGL)
there is a bug with the flags showing the wrong colour.
(eg. show blue instead of yellow etc) it doesn't effect 3dfx owner.
I think I found a patch for the flag-color-bug in the D3D-driver.
I didn´t test it for any side effects for a long time, but i think
there is no risk.
I patched my file rastd3d7.dll at the address 0x46d3 from 0x74 to
and the next byte from 0x07 to 0x90.
Please backup the origin rastd3d7.dll rastd3d7hexedit.zip
Flag colour is no problem anymore after the all in one patch
all-in-one GPL patch
|Font / Text
Change size / color
Is it possible to change the size of the fonts used, and the color
(red) that appears in multi-player mode, when players enter and exit
the game, and when chatting with other players?
GPL Digital Display Modifier Download at:GPL++
The Addons Utilities / Lee and Stefan /GPL Digital Display
"Editor for toggling digital meter readings in cockpit view.
The program also allows changing the font size for the meter
readings and other information messages in the cockpit view."
By Stefan Magnusson.
Uutility to change size. http://www.theuspits.com/owheel/gpl/
(Link is dead) sorry.
The red text is only when people enter and exit.
Chat messages show up in white, so that's all you really need to worry
Just ignore the red text.
| Force feed back / FF
Prix Legends MSFF Wheel Calibration
The following "tweaks" have improved force-feedback response for a
Microsoft FF USB wheel on my Win98, DirectX 8.0a system. Results may
differ for your configuration. You will need these two programs: DXTweak
Gpl works great with my Guillemot FF race wheel but again I use X-Slots
info in my core.ini +
the applet itself to get the feel I need!!
One thing you must make sure before playing is to make sure you have
the 'centering spring'
disabled in the controller properties.
This migth subdue the force effects when you turn the wheel, and isn't
Another thing to check is to make sure you aren't editing the core.ini.sample
file, but core.ini ,
as Windows has a nasty tendency to hide extensions from you.
If that is the case, rename the core.ini.sample file to core.ini.
The simplest test is going into a corner so the wheel weighs up,
and then slam on the brakes so they lock up.
You should have very little resistance when turning the steering wheel
with the wheels locked.
Even more simple is to enter the track but remain stationary.
With FF working, the wheel won't return to center when you turn it.
Without FF it will return to center (unless you feel no resistance
at all in either way).
Getting the FF working -perfect- in GPL really takes some time.
Read the ff guide on Alison's site, and don't just copy her settings.
First of all, make sure your LWFF is configured as device 1 in windows,
I and Alison too noticed that the ff is much weaker when you set it
on device 2.
And then: the values used in the core.ini vary per system, depending
a lot of things like type of LWFF (some versions were made in China,
some in Taiwan)
and it seems that even these different types of LWFF's require different
CPU speed also seems to influence the ff:
when I upgraded from a PIII500 to a PIII866 I had to change the core.ini
values again to get my old ff back.
Read what each of the values does, change a value a little bit at
a time and test, test, test.
If you get it working right it works like magic, you can absolutely
feel what the car is doing.
You feel the car pushing and pulling into a corner, feel the car getting
light when you jump at Flugplatz,
the wheel tightens again when you land.. it's superb.
By the way, I remember while experimenting with the ff in GPL,
I once copied Alison's settings too to test it.
While she has a great ff with her settings, I couldn't feel -anything-.
Just shows you how the ff settings vary per system. In N4 the ff seems
to be even better inplemented:
right after installation the ff feeled perfect.
But maybe I was just lucky.
Since ff settings seem to vary so heavily per system,
every single racing game out there should have the option to tweak
FF in F1RC for examply feels really lousy on my system. Allthough
I know for sure
the ff in F1RC isn't as good as it is in GPL or N4,
maybe it's even worse on my system because I can't tweak the values.
MSFF (gameport version)
Having spent much fruitless time trawling the web for suggested core.ini
settings for the above controller,
I am posting my settings that I find work quite well for me.
[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 5.000000
force_feedback_latency = 0.085000
max_steering_torque = 100.000000
I hope someone finds this useful. Feedback is always welcome.
| Formula 2 Formula 3
I know I can change a simple file to allow me to race F2 or F3, but
cant remember which file or what to edit- anyone help?
Look for the player.ini file in your player folder and change the
1, 2 or 3.
If I remember rightly,
| Formula classes F1 F2 F3 FD 1967 1965
How to set up: FG (2.0 liter F3 engine in a F1 chassis) and FD (2.5
liter engine in a F1 chassis).
Download and install GEM+ .speedgeezers.com
|FOV / field of vision / field of view
Change the field of vision with this small editor. By Alex Cameron.
| FPS (Frames pr second)
I'll get flamed for saying this but people (scientific people)
say the human eye can't detect anything more than 25fps.
Frame Progressive vs 30 Frame Interlaced
In GPL the controls are tied to the frame rate. 25 fps makes
your driving a lot less accurate than 36 fps.
Hehe, well, supposedly that's the fact, It's like TV,
at a correctly timed 25fps you can notice a difference but come
on, after that you can't.
Talk about 60fps, you can't see a visible frame rate change,
just a boost in PC performance.
60fps on a Tv couldn't be detected since you don't have the PC telling
you what it's doing.
25 might be pushing, it, i think you can tell up to 30fps if your
sensitive enough but after that, not really.
Anyway, that's off topic, my point is that you need solid 36fps
to run smoothly in GPL,
even 32-33 is jumpy, it's different to all sims.
That leads me to believe that each game seems to have it's own interpretation
of FPS and forgets
that it stands for frames per SECOND!
due to slow-mo effects.
Sure, it's easy for a person to add to their own game a graphic
telling them the are getting 100fps,
doesn't mean they actually are though.
Frames per Second vs. 60 Frames per Second
Frames Per Second
What actually is it and what does it do.
SAA is, depending on who you talk to, Full Screen Anti Alias or
Full Scene Anti Alias.
I'm not sure if either definition is wrong.
Bascially what it does is smooth out many of the jagged lines that
many PC programs display.
3dfx(voodoo) with it's V4 & V5 currently has the best looking FSAA,
but Nvidia(Geforce) also developed a version of FSAA that is done
in the drivers(or software)
whereas the 3dfx version is cleaned up by the hardware.
Either method does impact the framerate, but with GPL being capped
you can often overcome any hits to the fps with a good fast CPU.
FSAA really smooths out a screen...before we would have to use higher
screen resolutions to get a clean looking image.
With FSAA you can use lower rez's and the increased clarity of the
image will make it look
like a much higher resolution.
But 3dfx has folded and Nvidia is gearing up a new video card called
the GeeForce 3.
Some hardware sites have previewed the new nvidia attempt at fsaa
and feel they have made a big improvement.
Also some users here have claimed the new FSAA will not impact framerates..
but I'd be really skeptical of that claim.
Any process that adds a layer of commands or instructions to displaying
has to claim at least a few drops in framerate.
Hopefully it will work well. Does FSAA improve GPL?
Yes..but does it make you faster? No...Can you see better in the
probably...unless you already had an ultra high rez like 1600x1200.
There used to be lots of sites that previed the V5 and attempted
screenshots to show what FSAA looks like,
but a static shot doesn't do justice to the improvements you see
Yep, I can remember when I had a V5 and GPL with 4xFSAA was a beautiful
I don't know who claimed the GF3 could do FSAA without a framerate
drop (wasn't me anyway :) )
but they are definitely wrong.
What i've read is that it can do 4xFSAA at 2xFSAA speeds.
Whether this is true, or whether nVidia have got their 4xFSAA to
look as good as 3dfx's, who knows,
I guess we'll find out when someone buys one :)
GigaPixel were working on a chipset which could supposedly do FSAA
without a frame-rate drop,
then they were purchased by 3dfx, and then 3dfx assets were bought
but that technology is not on the GF3. FSAA = Full Scene Anti Aliasing
- ie not just edges.
When my car gearshifts , there's a pause whilst the hand reaches and
But when I snoop at some of the other drivers , the gearchange is
almost modern F1 style.
All I see if the gearlever quickly shifting on its own , but the driver's
hand still on the wheel.
I just want to race on a parr with everyone else, but I'm sure I'm
not as competitive because I'm not using the right tweeks.
The replays do not show the animated hand. Watch one of your own replays
and you'll see the same thing happen.
There is a skill to getting smooth quick gear-shifts though.
Presumably you are doing you own gear-shifts, which you need to do.
In which case, as you shift, lift on the throttle about 15-20%, and
then straight back on full power.
It takes a while to get really good at. Also, other drivers could
be speed-shifting (not lifting at all),
which is obviously a little faster, not realizing it will brake their
| GPL runs at double speed.
The game clock just runs too fast. The system is a 1.7 P4
An unsupported beta patch is now available which will update Grand
Prix Legends 1.2
so that it will run properly on 1.7Ghz and higher machines.
You must download the correct country patch that is appropriate for
your copy of
Grand Prix Legends, and you must already have the GPL 1.2 Patch installed.
GPL Patches: Blackhole
Herko_ter_Horst GPLProxy for Dummies
What exactly happens when running GPLProxy may sometimes be a
bit hard to understand, so here's my attempt at explaining it in small
Someone hosts a race called MyRace, at a computer with
Drivers join this race
Someone else decides to run a GPLProxy for this race, so
java -jar GPLProxy.jar si184.108.40.206 snMyRace to start
The proxy will appear in the VROC racelist as: GPLProxy:MyRace,
at first will have 0/1 drivers and will be in transition.
At this point a TV director should join the GPLProxy.
He will be the only one that will be visible in the real
and as such, he will need to login before the race starts.
When the director is logged in, the GPLProxy will appear
as a regular race in the racelist,
only it will look like a Monza Grand Prix, regardless of
what the real race is.
From this point on untill the end of the race, Viewers
can join the proxy.
They need to join using a player called Broadcast (i.e.
Broadcast should be his firstname in GPL).
You can't join the proxy with your regular
When a viewer enters the proxy,
the proxy will send the entire race up to that point to
the viewer in fastforward mode.
This may look like major lag (cars jumping and disappearing
all the time, but it usually isn't).
When the viewer finally catches up,
things will go back to normal and the viewer will be able
to see what the director sees.
Chatting and joining the race seem to be enabled, but that's
just a masquerade set up by the proxy:
nothing you say or do in the viewer will be noticed by anyone
Viewers will be able to choose cameras and switch cars
but they will only see the 4 cars ahead, 1 car behind and
the car the Director is currently viewing.
I hope this makes it all a bit clearer.
We are working on making the experience a bit more userfriendly,
but we may not be able to get around all the current limitations...
the main thing to do to view a race is to make a player
in GPL with a firstname of Broadcast
(lastname doesn't matter) and click on a green GPLProxy:XXXXXXX
race in VROC
and then user that Broadcast player to join.
| Grip in GPL
Is there a patch or a tweak that gives more grip in GPL?
You could try F1 cars with F3 or F2 engines with the GPL Engine Swapper:
Best hardware spec for GPL ?
Orginal GPL form 1998:
Required: Pentium-166 Windows 95/98 DirectX 5.0 or later
32 MB RAM 2MB DirectX compatible SVGA Video Card
Preferred: Pentium II-266+ 64 MB RAM 3D Accelerator Card
(3Dfx or Rendition) Joystick or Steering Wheel/Pedals
After patch: Any videocard using OpenGL / D3D or software
After upgrading cars and tracks: depending on the updates.
PIII 550 on P3B-F, Matrox G400, 256Meg RAM
- using D3D patch I can practice GPL OK at most tracks, but soon
as I add other cars on track my fps drops to about 25.
I've tried turning down graphics options, and dropped to 640x480
but it doesn't help much.
- Laurence Wilmer
I use a P2 400 196 mg ram and a voodoo 3 2000 pci oc'ed to 166.
I run GPL in 1024 x 768 w/19 cars,
and get a solid 36 fps 95% of the time.
Try turning down the detail slider a bit as it only affects the
cars drawn ahead.
I've driven GPL in D3D on a G400 (with Celeron 550) and it's fine
- the fps only dropped below 36 (to about 25) when on the start
with a full grid.
That's in 1024 x 768 res with all details + effects on, 3d wheels
all round and Bruce's latest version of the Lotus.
Make sure you've got the GPL 1.2 patch and some reasonably recent
Use ctrl-alt-del to kill as many processes as you can before starting
GPL. Turn off FSAA too - it's pretty but steady fps is more important.
| Install /Install folder
I *hate* having redundant directories on my HDD, and GPL has forcibly
installed itself into a \Sierra\ folder.
If I move it, do I have to manually edit the registry?
You don't *have* to edit the registry... GPL will work fine being
moved manually around.
The only problem is that any third party prog that looks at the registry
for gpl's location will get the old location and you will have to
manually enter the new location.
Editing HKEY_LOCAL_MACHINE\Software\Sierra OnLine\Setup\GPL\Directory
will fix this slight annoyance.
When I install GPL
, what changes are made on my computer
When you install GPL, files are copied from the CD to your PC,
and some changes are made to the windows registry.You can see
what files who are copied and what settings who are made,
on "Files" and "registry".
Download the GPLInstall.reg
The "GPLInstall.reg" file, make the same register
changes as a normal GPL install .(You have to download an run
NOTE: This install reg, install GPL on F:\
The LOGG is made with : Epsilon Squared InstallWatch
| Install Re install Backup
CDR / re-instal
I had to reformat my HD so first I saved my GPL folder to a CDR.
After I reformatted, I re-installed GPL from the original CD, then
I pasted my old GPL folder on top of the fresh installed copy.
Ever since then, everything works OK except that now after I start
GPL I always in up at Silverstone in Single Race mode in a Lotus,
even if the last time I played I was at another track in practice
mode, in a Ferarri.
When you burned the files on your CDR. All of there file attributes
are now set to "read only".
You have to reset them. You can reset them in a DOS window with "attrib
-r -h -s *.* /s" in the GPL directory.
Or you can use explorer. Hilite the files, right click, choose properties,
uncheck all the attributes.
Prix legends Installtion Guide This page in Dutch (deze
pagina in het nederlands)
Can i play GPL with keys..?
Whilst my wheel (MS FF usb) is in and the default controller I see
no way to have keys as an option.....
Yes, you can play it with the keyboard. It makes it a lot
more difficult IMHO,
however, and removes most of the fun
You can assign keys in the options section -
just click on the steering bit and acceleration / braking
etc You can do this even if it asks you to calibrate you
Ash PS. Keys....your a sick man! :)
Set steering to non-linear though, that'll help a lot. Throttle
help at least is probably necessary.
Description : GPL keyboard controlset using the gp2 keys
for braking accelerating and steering
Title : Control set patch
Filenames : cfgp.exe,
Author : Marcel Borsboom
From the Readme.txt
The following list of keyboard hotkeys can be used from within the
ESC - Return to Pits/Retire
F1 - Help Display
F2 - View Replay (Single Player Only)
F3 - Options (Single Player Only)
F10 - Toggle Driving View
PAUSE - Pause/Continue Game (Single Player Only)
ENTER - Type/Send Chat Message (Multiplayer Only)
ALT+F - Toggle Frame Rate Display
SHIFT+R - Car Reset (see section below)
SHIFT+T - TellTale Reset
Additionally the following hotkeys are available to control the
replay and live feed views:
C - Change to Next Camera
V - Change Focus to Next Driver
SHIFT+C - Change to Previous Camera
SHIFT+V - Change Focus to Previous Driver
Keypad1 (END) - Fast Forward to End
Keypad4 (Left Arrow) - Frame Rewind
Keypad5 - Play/Pause Replay
Keypad6 (Right Arrow) - Frame Advance
Keypad7 (Home) - Rewind to Start
SHIFT+Keypad4 - Rewind
SHIFT+Keypad6 - Fast Forward
Keypad. (Del) - Switch to Live Feed Mode
| Kyro II with GPL & VROC
Summary for the impatient:
1) Remove the line "show_meters = 1" from core.ini.
2) Remove the checkmark next to "Enable Performance and Quality
on the"Advanced" tab in the join dialogue.
[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 0
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
Go to: Records
| Memory problem in Windows 98 / Me
Memory problem in Windows Me?
Sierra support says:
The "Unable to Initialize Replay System" error generally occurs on
systems that have
very large quantities of RAM (256MB or more).
Adding the following to the CORE.INI file should solve the problem:
[ Replay ]
replayMemoryOverride = 65535 ]
It's the known problem with Windows 98/Me and more than 512MB memory.
The only solution that I know of is to run the "msconfig" (it comes
with windows 98SE/ME/etc)
and "limit windows memory" to 512MB.
| Mip files
Does anyone know of a good primer that would give me a better overall
understanding of mip files?
I've been trying to make a few "artistic" modifications, but I've
run into a few snags.
- The first step would be to download winmip2 its a very friendly
- GPLEA Grand
Prix Legends Track Creating
| Modems settings for racing online
Here is a copy of a post I made which should help you out:
As posted by James Pickard on RAS:
Are you sick of those LPB (Low Ping Bastards :-) who keep
braggin about getting less than 100 ping???
Well.. don't dispair... :-) I have been racing ONline since
GPL came out..
and have found it pretty good up until now..
BUT.. I have just found a way to make it better.. for me I'm
no ISP Trouble Shooter.. and don't know THAT much about networking
and Dial connections.. but his is what i have learned and
discovered from GPL online racing... (for all those who have
found this.. plz excuse.. I have just discovered it.. and
other need to know it too) PING / Latency DOESN'T necessarily
make for warp free racing..
My understanding and experience is that you require a STABLE
connection.. not a "FAST" connection..
Most connection seem to be "suped-up" for bandwidth.. and
not stable throughput.. which is what GPL
( and probably other online games) require.... This seems
to make them more prone to Errors and fluctuations in Flow...
Sooooo.. by decreasing the connection speed.. you lessen the
chance of such things.. and therefore make the connection
A connection that is more stable. .can take full advantage
of the "prediction" that is built into GPL Take note of the
QUALITY in the ALT + L function.. PING is NOT THAT important...
lower is better.. but QUALITY is the most important... With
my 56k V90 US Robotics modem.. I was getting about 177 Lat
/Ping (same thing) @ 967 Quality to the best server here in
Australia (THANK YOU TROY!!!! :-).
Connection seemed quite good... Then I took the advice of
friends and tried different connection speeds..
It took a lot of mucking around with differnt strings.. but
I eventually got the following 26,400 bps conecction and got
23j0-240 Lat @ 1.000 - 995 Quality The latency has gone up
by about 50ping.. but the cars are now VERY smooth.. (not
far off LAN speed)
The main differnce is the Quality.... The following is a post
that Ron Ayton put here a few weeks ago
(Hope you don't mind Ron ..
BTw.. thanx for your help..... it cover basically all this..
Firstly, the DUN you use for the Internet is NOT suitable
for on-line gaming.
It most likely would be using Data Compression, Error Correction,
Maximum FIFO Buffers and probably going as hard as your poor
little modem can peddle,
or harder if i believe half of the tales i hear about....
All of the above is VERY bad news for on-line gaming.
You should make up another DUN for on-line gaming, with Data
Compression and Error Correction turned OFF. Also, turn down
the maximum connect speed of your modem to 24000, 26400 or
28800 at a maximum.
The quality of the lines in your area, will dictate the best
speed for you.
This can be done in the Modem Properties tab of your DUN for
the designated Modem.
Read the booklet that comes with your modem for the initialization
strings you need.
NOTE: Some people are under the mistaken belief that a slower
connect speed will take longer to get to the host, resulting
in higher latencys (pings) etc.
This is totally false.!!!
The connection speed of your modem, is a false analogy, as
the connection speed only refers to how much bandwidth the
modem is capable of sending at any given time, NOT how fast
it can send it.
Hence, the ammount of data that a GPL host requires from a
client will get to the host at exactly the same time, whether
the client is using 26400 baud or 56000 baud, and 99.9% of
the time, the 26400 baud rate from the client will have a
lot less errors and be more stable than the 56000 baud's best
effort, unless you are lucky enough to live in a area where
optical fibre abounds, all the way from you to the host, which
is very unlikely. :)
I only ever use a maximum of 26400 on-line with GPL, as the
lines in my area, leave a bit to be desired, but with my normal
internet dun, i use 33 to 56k baud, and let the error correction
fix any problems i encounter, which is fine for surfing and
general internet use etc.
(error correction is a definite no-no for gPL)
To make more than one DUN with different modem initialization
strings, you will need to go to the MODEMS in the control
panel and ADD another modem. This will not overwrite your
present modem settings, but will add another modem to the
modems you have listed in the modem list.
As you add more modems to the list, Windows will simply add
a #2 #3 #4 etc etc to the end of the modem name. That way
you can set up as many DUN's as you have modem names, each
one with different initialization strings.
Once you have your on-line DUNS and modem set up correctly,
you will actually find that disco's, error filled connections
and high latency's will simply become a bad memory...
NOTE: The FIFO buffers should be set no higher than the 2nd
mark from the left, unfortunately these are global settings,
so if you set them at the 2nd setting from the left, that
is where they will remain regardless of which DUN you are
I have not noticed any lesser performance in surfing or downloading
with the buffers set there anyway, so i just leave them there
all the time.
Make sure you turn Error Correction off, also turn off the
Data Compression and select Hardware Flow Control in you modem's
properties tab for the On-Line gaming DUN.
If you are a paranoid type, as i am, you could also add those
commands to the extra settings in the modem initialization
string, just in case you don't trust windows to carry out
your wishes and let's face it, who trusts windows to do anything
right when it comes to gaming anyway..
I have included the following line for my US Robotics modem
in my On-Line Gaming DUN..
&F1 Resets modem to standard, in case windows messed it up.
&K0 Disables Data Compression, in case windows forgot.
&M0 Disables Error Correction, as per above scenario..
&U10 Sets the floor connect speed to 19200.
&N13 Sets the ceiling connect speed to 26400.
The above is an example for the US Robotics modem, different
modems will vary slightly in the initialization strings, so
read your manual for further details to achieve similiar results.
Secondly.. Windows in it's infinite wisdom sets up the Port
settings on the extra conservative side by default.
This needs to be changed manually.
To do this:
Go to the Control Panel, go to System, go to Device Manager,
go to Ports (com & lpt).
Select Com1 , go to Port Settings, and adjust the following
to read as follows:
Bits per second 115200 Data 8 Parity none Stop Bits 1 Flow
Go to Advanced and adjust the FIFO Buffers so they are 1 mark
from the left side.
Do the same for Com Port 2.
The following topics, are relevant to the new CORE.INI file,
that ships with GPL 1.1 NOTE:
This file is called: COREINI.SAMPLE and must be re-named to:
CORE.INI before GPL 1.1 can make use of it.
It is located in the: SIERRA\GPL\ folder, after the GPL 1.1
patch has been installed...
A couple of slight adjustments are needed to get the best
out of the new CORE.INI file.
Following, is a brief example of a couple of changes i made
to my CORE.INI file,
to suit on-line play on VROC.
The parts you need to alter from the CORE.INI that ships with
are the two lines concerned with band width:
net_mdm_client_send =2 & net_mdm_server_send_every =2
Change both of those to 3, like below in the pasted example.
net_mdm_client_send_every = 3 ;
Client packet freq on dialup net_mdm_client_send_size = 84
Client packet size on dialup net_mdm_server_send_every = 3
Server packet freq on dialup net_mdm_server_send_size = 84
Server packet size on dialup That is the standardized band
settings that VROC uses, for clients and hosts, and everyone
running on VROC, should alter the relevant lines to match
the above criteria.
Also, for me, the new Synch method does not work well... The
best way to tell if the new synch method is working for you,
is to race on-line, and if you are noticing a lot of slow
motion & speed-up effects, then the new synch method is not
working well for you.
The new synch method does not use the:
clock_adj_delay = 4 line either, as that is disabled when
the synch_method is set to 1.
I have changed the line: synch_method =1 to synch_method =
(which re-enables the old version of synchronization)
By altering that line back to 0, GPL 1.1, uses the following
line: clock_adj_delay = 4 ;
How often may client adjust clock?
The number of 4, did not work for me at all, so after much
experimenting with different values, both locally here in
Australia, and to overseas hosts, i settled for a value of:
clock_adj_delay = 16 ;
How often may client adjust clock?
That cured all my slow-mo problems, and 99 % of my warping
Anything under 14, began to give me frame stuttering, so i
left it at 16, which seems strange, as before with version
1.000 of GPL, the default delay setting of 12, and even 10
seemd to work best.
However, with the new GPL 1.1, a clock setting of 16 seems
to be much more stable and stutter/warp free.
You may need to experiment with this line, to suit your own
local and overseas conditions, but generally, if you have
good low pings to your regular hosts, a value of 8 to 10,
seems to work well.
If latency is an issue, then a higher value of 12 14 or 16,
seems to do a better job of keeping the client's computer
in synchronization with the hosting computer.
NOTE: This line does not affect the hosting computer, or the
other clients, it is simply a localized client based instruction
set. The only way this line could affect the other clients
and host, is if you alter this value to some ridiculous ammount,
which causes your own computer to fall out of synchronization
with the hosting computer at a much larger rate, and then,
the other clients would notice your car disappearing (warping)
around more than usual, however, this does not affect the
other clients in any other way.
NOTE: Things may change for the better, when the patch for
the patch is released, in regards to what synch method we
will end up using, but for the moment, the older (original)
snych_method = 0 seems to work best for the majority of us.
Hopefully when the patch for the patch is released, we can
go back to the new method:
synch_method = 1 which should allow for a more seamless adjustment
of the timing, between the hosting and client's computer.
NOTE: GSB2 & VROC2, allows the setting up and use of the old
synchronization method in the joining screen, if you would
rather do it from there, than make the designated changes
in your CORE.INI file...
Another line you may want to change is the line that says:*
disable_modem = 0 ; Don't look for/use modems If you change
that line to:
disable_modem = 1 ; Don't look for/use modems By disabling
modem lookup, GPL 1.1, will start up a lot quicker.. This
only affects the modem to modem dial-up playing between two
players, and will not affect GPL's Internet play.... The only
other line you might need to alter, is the line:
alternate_ip_addr_lookup = 0 ;
Find IP addresses another way If GPL cannot find your ip address,
to enable you to join on-line races, change that line to 1..
eg: alternate_ip_addr_lookup = 1 ; Find IP addresses another
way Finally, why do people insist on having to run at 1024x768
with all the eye candy on for on-line racing.
Frame rates DO matter as far as warping and good on-line play
go. If you are not seeing 36fps in on-line play, then your
CPU is being taxed.
Give your CPU a rest and turn down the resolution a bit, turn
off some eye candy untill you are seeing 36 fps or as close
to it as you can.
You might be surprised at the difference it makes.
Amother thing to keep in mind as well is to not have back
ground programs running when you intend to play on-line.
Just to finish this novel off, Windows 98 is superior to Windows
95 when it comes to Networking, Serial Control, Internet functionability
DUN protocols and on-line gaming, so if all else fails, consider
that much dreaded upgrade.
It may just make that final difference to having a good connection
or a so so connection.. If anyone who is having problems,
would like any help in setting up their duns, or modems etc
for on-line play in GPL, then drop me a line and i will try
to offer assistance.
Like I said.. this is common knowledge for some.. but for
others this could be a "Heaven sent" :-)
The Initialisation string I am using ATM is:
It is for a US Robotics Sportster Flash (V90 upgraded) Modem..
I can't garantee it will work with anything else. but has
made my racnig much better.
Also cars dissapearing has become a thing of the past.. every
car is now ROCK stable..
FANTASTIC!!!! :-) WOW.. tha is long.
if your interested.. print it out.. and try it.. it is worth
it... Good luck.. and c u on the track :-)
Melbourne, AUSTRALIA DUN racing is ALIVE And well!!!!!! (now
Not enough free memory to run gpl.exe
I installed a couple of oval tracks to my gpl directory (using
the converter )
- Your harddisk might have been nearly full. Since Windows might use
it as virtual memory,
but now GPL wont start up, I get messages like "Not enough free
memory to run gpl.exe"
I re installed GPL on my other hard drive and it works fine ....
Why is that?
this could be interpreted as a lack of memory. Windows isn't very
clever with its virtual memory: simultaniously, windows uses HD-space
as virtual memory and RAM-space as disk-cache. Therefore, it is possible
that valuable physical memory is used for disk-caching in order to
speed up disk-acces while your system is slowed down because the memory
is full and virtual memory is used.... My advice: use as little Virtual
memory as possibel.
Does GPL run on NTFS partitions? (NTFS5) and XP (NTFS6).
| OpenGL / D3D patch. Which one to install?
- On my P-III 1GHz, GeForce2 GTS PC running Windows 2000, the
opengl driver has a nicer look and also higher frame rates.
This is with nvidia driver 11.01.
- OpenGL better than D3D??
I didn't even try OpenGL when I bought my GFII GTS,
went directly to D3D since I read a couple of times that
D3D was much better.. ok, testing time!
- The main advantage of D3D in GPL
is that you can run the mirrors at double the normal resolution
which makes them a lot clearer and show up far more detail.
Also the FSAA works better with D3D
if you want to run it.
I couldn't see that OpenGL looks any better than D3D
but those mirrors are just soo much nicer in high res D3D.
-- Some Call Me Tim
| Operating system (OS)
GPL run fine on:
Windows 98 SE
If you’re using Windows XP or an NTFS file system, make sure that
under the GPL folder > properties > general > advanced, “allow indexing
service” is enabled.
Papyrus Games With Wine on Linux-x86 FrontPage
Easy install all-in-one GPL patch. Get it at :GPL
GPL Patches: Blackhole
GPL Cpu Speed Fix
(Spanish Version) (Italian Version) (German Version) (French Version)
(UK Version) (USA Version)
This is an unsupported beta patch which will update GPL 1.2 so
that it will run properly on 1.7Ghz and higher machines.
GPL Bandwidth Patch
This patch lets you increase those numbers to 6 in front and 2
behind, or more. And it allows servers to show any combination of
cars in front and cars behind instead of the default 75%/25% division.
GPL Disconnect Fix
This is an unsupported beta patch that should significantly reduce
disconnects when running multiplayer races in GPL.
GPL Beta Opengl Patch
The BETA OpenGL driver adds a method to speed up the in-car view
when using OpenGL drivers that don't (yet) do a good job of implementing
GPL Direct3d Patch
This is an unsupported beta patch that allows D3D capable video
cards to run GPL.
GPL 1.2 Patch
(USA Version) (UK Version) (Spanish Version) (Italian Version) (German
Version) (French Version)
This patch will update both 220.127.116.11 and 18.104.22.168 versions of GPL.
Also, you must download the correct country patch that is appropriate
for your copy of GPL. As a final note, installation of the patch over
third party utilities is not supported.
Upgrade ( not valid)
I'm having major problems getting my uk version of gpl (version 22.214.171.124)
when I run the official patch it says my version is not valid.....
the read me says its only intended to upgrade from version 126.96.36.199
upwards... I tryed another patch that just extracts the new files
to a directory and then gpl doesnt work
....what am i doing wrong..... is there another patch out to fix this
or am I going to have to live without force feedback..
cheers in advance
Use the: GPL
all-in-one Papyrus patch - ver. 188.8.131.52
" To install all current patches for GPL from Papyrus you need
to download and install five separate patches and also carefully read
six different "read me" instruction files to be able to add the text
neccesary into the core.ini file for example. For old GPL'ers this
poses no problem but if you just got the game this is a daunting task.
So here's ONE single install that not only will install all the above
five patches in the right order but also install a pre-edited core.ini
with the proper default settings plus it makes GPL start in D3D mode
instead of software mode so that doesn't have to be changed manually.
# Papys UK patch is really confusing the US one has an installer but
the UK one just comes in a winzip self extractor.
To install make sure you have the UK patch (the US only installs for
the US version)
make a folder and call it "gpl patch" or something run the patch exe
and unzip the files to that folder,
then go to View/ Folder Options/ View/ and under "Hidden files" click
"Show All Files" then just copy and paste all of the files to your
GPL folder. Once you've done that rename "core.ini.sample" to "core.ini"
the force feedback settings are in there.
I am thinking of building a new computer which will be used
for GPL only.
I do race GPL on-line as well as on my own. What recommendations
do people have as to the hardware:
MoBo Processor Memory Video Card Sound Card etc.
Some samples from the old days :
Assuming the machine is really for GPL *only*, I would recommend-
Voodoo 5 5500 AGP if you want to use FSAA (anti-aliasing),
otherwise Voodoo 3 3000 AGP.
GF2 gts/pro also an option here. The V3/V5 still rule in
P3/P4/Athlon as fast as you can afford.
No less than 256 MB RAM.
M/B depends on which CPU of course (but look for ATA-100 support
and AGP 4x)
SBLive! soundcard. Windows 98/ME Good luck :)
Is there really any benefit to going beyond say 800mhz?
Yeah, I would say there is, I noticed quite a dramatic difference
in GPL when upgrading from P3-650 to P3-1000.
I can now run the detail bar on 75% (-------+---) instead of 45%
(-----+------) and use 3d wheels (draw distance 8),
and I still get a higher frame rate (full grid race starts) than
on the P3-650 (same video card of course).
This is partly because I'm using D3D of course. Voodoo owners might
not need the same CPU horsepower.
And, you only need this kind of system if you run full-grid races
vs the AI
Yes, I've just gone from an Athlon clasic 800 @ 900 to a Athlon
Tbird 1000 @ 1333 and there is a big difference I can now get 36fps
at the back of a full AI field with 2/3 detail, before it would
have been about 18fps at that detail.
H,i I wouldn't have thought GPL would push any modern spec PC. I
only have a K6-2 550 128mb Voodoo 3,
SB live and have no troubles. if I had a 1.4 ghz I still wouldn't
be able to drive ;o )
Ok, here's what I bought recently and it *screams* for GPL, and
wasn't TOO expensive.
I have every option cranked (except driver arms),
run at 1280x1024 and get max fps everywhere except starting from
the back against a full field of AI.
Mobo: ASUS A7M266 (now out of production but as far as I know the
A7A is just as good if not better)
Processor: Athlon 1333 (TBird).
Memory: Micron 256MB PC1600 DDR (the PC2100 wasn't available at
Video card: Hercules Prophet II Ultra 64MB DDR (GeForce II Ultra).
I agonized over that card vs. the GF3, but decided the GF3 was still
immature, and GPL doesn't do DirectX 8 anyway.
Sound card: I kept my old Diamond Monster MX300, which works fine.
I think most people will tell you to get a SB Live of some kind.
HD: Maxtor 7200 rpm With tax, etc. that cost me around $2200 Canadian.
I'm sure you could cut some $ off that, but I only buy a PC ever
3-4 years so I can live with not getting the absolute best deal
Without sparking any religious debates I'd like to suggest the following:
1. Athlon is the clear price/performance winner over Intel
2. For GPL alone, a Voodoo 5 may be the better price/performance
but let's face it, Voodoo is dead.
A GF2 or GF3 is the card for the next few years.
If you're like me you'll agonize over whether to get the GF2 or
When I bought my PC, the GF3 was slower than the GF2 Ultra but that's
no longer the case.
Future games are gonna love the GF3.
Pitboard information. How to get latest informations on the pitboard
The pit board with your lap times in GPL tells you what your previous
lap time was.
"Although this is more realistic, it means you have to wait
another lap to see what your most recently completed lap time was.
Anyway, people much more intelligent than myself have found out
that by editing the track.ini file, you can change this position
in such a way that the pit board guy shows you the most recently
completed lap. " ...... more at GPLFlagman
Pit Board Manager Download Page
| Player profile
Just completed a reinstall. Updated to 1.2 - new d3d patch etc. GPL
will not recognise my player files.
Anyone know why?
If you reinstall from scratch you cannot just copy across files
to the players folder.
I remember trying this and I think I needed to go into GPL and create
the player name again.
Then quit GPL and the named folder will be in your players folder..
now you can copy the files across to the folder that GPL created
Popup (Track objects)
Popup problems in GPL . Erm...What's a popup?
When you are making a GPL track you can determine at what distance
an object will become visible.
In Noonan's tracks these distances were rather short, so that trees
and other object 'popped up' in front of you.
These fixes solve that. Popup
Fixes for GPL Tracks
Simon Stobbart made popup fixes for some ovals, (sorry no link)
| Print Screen How to
In software mode or 3DFX.
In GPL (menu or on track) Press the" Print Scrn " key. You
can press this key many times. Every time the screen will be copied,
to a file named GPLss0.pbf ,GPLss1.pbf GPLss2.pbf
.... in your GPL folder.
Then you have to convert the files to some thing your Paint program
can read. Use the file called pbf2tga.exe.
Type in DOS / DOS box: pbf2tga GPLss01.pbf ----- pbf2tga GPLss02.pbf
and so on.
Then the program convert the .pbf file to a .tga file.
You can also use the ekPBFvue. Windows Program. Download
here.501 kb This program convert *.pbf to different file types.
Will 'clear records' on the Best Laps screen clear all my hard-earned
fastest laps, or simply set the record laps to the default values,
thus ridding my version of GPL of several strange, online-collected
ultra quick laps?
(i.e. 7.46 secs for Monza!!)
Edit your Player.ini
You can just edit it in notepad and remove it. Remove the line
you vant to delete.
Sample: (no real number)
[ kyalami ]
braP = 1234567890 12.123456 ; Best lap time
braR = 1234567890 12.123456 ; Best lap time
braT = 1234567890 12.123456 ; Best lap time
[ kyalami ] =The track (Only the 11 orginals in the ini file)
P = Practice
R = Race
T = Training
bra = Brabham
brm = BRM
cov = Coventry
eag = Eagle
fer = Ferrari
lot = Lotus
mur = Murasama (Honda)
Whenever I take a screenshot the pbf appears in the GPL folder
but is only ZERO bytes!
The internal screen capture feature of GPL doesn't work in Direct3D
However, there are three ways you can take screenshots:
by pressing PrintScreen and pasting the screen to a paint program,
using software (or 3dfx)mode and using GPL's internal screen capture
or using a external screen capture program, HyperSnap
DX for example
Does anyone know of a way to get rid of the shift sound in GPL? The
Now that I have an Act-Labs shifter, it provides the sound when I
shift (a Real Life ker klunk, that is).
Unfortunately, GPL provides the shift sound about .25 sec later also.
Grateful for any suggestions,
I think Meatwater's GPL sound patch had a much quieter shift sound
- I'll install it and post what the wav file name is - you could create
a silent wav file to eliminate it completely.
Simply open up the sound.dat file (using Winmip, for example, open
the appropriate .wav in Sound Editor and reduce the volume to zero.
Then save it.
-- Regards, Bruce Kennewell,
| Sound / noise
Noise in the sound
I just installed an add-on called carsound which patches the gpl.exe
and adds new sounds for all the cars.
I really like the different sounds! But, I'm having a problem with
noise in the sound, like slight cracks and just a
general fuzzy distortion. The cracks I'm hearing with the Eagle; the
static happens at idle in the Ferrari.
Does anyone else get this? I'm wondering if it's my soundcard getting
stressed, something with my machine,
or just the sounds themselves?
sblive Abit KT7A Anthon 1.2
256 PC133 voodoo 5
- I'm running a SBLive and KT7A here too and get some hissing
/crackling when using the Ferrari .
Seems to be a common complaint with the SBLive . Haven't found a solution
yet though it works fine with most other apps.
Having tried different WAV files I'm sure that the Ferrari file has
a few "impurities" which ruin that "clean" sound we're looking for.
- I was going mad when I first put this together trying to track down
an issue with the sound card where I would get these really bad pops
and a lot of noise. I went as far as ditching the sblive for a turtle
beach sata cruz, which fixed about 90% of the problem
but still gave me a little static and popping. As it turns out, I
went back to the sblive but put it in PCI slot #1 and problem solved...
so I thought... the soundpack is the first thing that hasn't sounded
right since moving the sound card. I'm not 100% convinced it's the
sound card. During my first go round, in addition to the noise, I
was getting dismal performance in N4 and GPL.
There was this awful stutter... At least that's not back.
- Turn off all sound effects for your sblive, think its in the surround
mixer ... Also place the bass/treble sliders in neutral position.
I have used "special" sounds for the ferrari and I would like to go
back to the "original" sounds which are IMO 500 times better than
what I have.
Problem is on the GPL cd there is a sounds.dat file and I don't really
know what to do with it,
does anyone knows where to DL the original ferrari sounds or a way
to unpack the original .dat file on the CD
to put the sounds back in the folder ?
- Just delete the ferrari.wav from the gpl\sounds directory. The original
is still in sounds.dat.
- If no CarSound patch is installed,
GPL recognizes the following wav files as engine sounds :
brmh16.wav for BRM
cosworth.wav for Eagle and Lotus
f2f3.wav for the trainers
ferrari.wav for Ferrari
repco.wav for Brabham and Murasama
weslake.wav for Coventry
- The CarSound patch modifies gpl.exe so, that the following wav files
bra.wav for Brabham
brm.wav for BRM
cov.wav for Coventry
eag.wav for Eagle
fer.wav for Ferrari
lot.wav for Lotus
mur.wav for Murasama
If any of these 7 files is missing, the game won't work!
It's easy to forget this.
f2f3.wav for the trainer sound is optional both with and without the
The patch works well with GPL 1.2, but it should be installed after
the 1.2 update.
You may want to back up your gpl.exe before doing this.
Author : Jari Jokinen
In car speedometer
Does anyone know of a cockpit for GPL with a speedometer? Or, faking
that, some way to get a speed reading of some sort with the in cockpit
GPL Digital Display Modifier Download at:GPL++
The Addons Utilities / Lee and Stefan /GPL Digital Display
"Editor for toggling digital meter readings in cockpit view.
The program also allows changing the font size for the meter readings
and other information messages in the cockpit view."
By Stefan Magnusson.
You don't need to know the speed, in order to drive effectively.
You can gauge your relative velocity by the engine sound and the rpm.
After a while, the actual mph becomes irrelevant.
-- Regards, Bruce Kenne
Use F10 (external view) check your speed.
Is there a way to see your split times in GPL ?
#. Download and install :PRIBLUDA
This program shows some realtime info while driving the car. You can
see average tire and contact patch temps, current and best split times
on four sectors, current lap time, best lap time and theoretical fastest
lap (sum of best split times). Also Pribluda can show 3 pitboards
with racing information.
# Replay Analyser has always had a 25%/50%/75% split time display
so you can compare laps of your own or against others' laps. The latest
version now has these split points highl;ighted on the track map.
There is also a utility called GST.EXE which gives you more detailed
split times for individual laps. It's a dos utility.
| Stops in the game / stutters
I get this annoying stops in the games.... Just when sliding car round
a corner everything
stops for about 0,2 - 1 sec... and I have to restart the race...coz
im off the track..;(
Do you have any programs running at the same time as you are racing,
for example anti-virus software?
These will cause stutters. Shut them down when racing if you do have
them running at the moment.
The second possibility is that you may have some hardware interupts
(IRQ) being shared.
It is best not to have IRQs shared. To check if you have any shared
interupts, right click on the My Computer icon and select Properties.
Select the Device Manager tab and double click on the Computer icon
at the top of the tree.
You will now see a list of the IRQs being used. If you see 2 or more
devices sharing the same number,
particularly if your video and sound card are sharing then you may
well get stutters.
The usual way to correct this is to move your cards to different slots
on the motherboard since most motherboards have certain slots sharing
IRQs. Look at your motherboard manual to find out which slots are
shared and which aren't and put your
cards in the unshared slots first. Unfortunately this can very often
be a trial and error process.
In your case I suspect that your USB hub is sharing an interupt with
either the sound card or the graphics card.
By moving one or other of these the problem should hopefully go away.
| Track install
How to install a new track ?
Most of the tracks comes with installation programs and should make
the installation simple enough.
When there isn't any installation program there is usually a readme
file to tell you what to do.
Remember there are tracks that will not load if you are using software
mode, ie you must have a 3D video board to be able to use them.
GPL Track Installer Download at: Martin
Granberg's Grand Prix Utils
For track makers, to add an easy and professional installation program
to their track project before releasing it.
By Martin Granberg.
- Technology Zone - Review Matrox TripleHead2Go
Grand Prix Legends TripleHead2Go Support? Yes, with modifications
| Version of GPL UK / US
How can I tell which version I got ?
Doesn't say anything in the manual or on the box.
What language do the menus appear in? If it's English do you need
the CD in the drive to play?
If so it's the UK version, otherwise it's the US version.
Voodoo 5500 / 3DFX settings
Some info is GPL-specific, the rest is not.
Below is the "VoodooSource Voodoo4/5 Tweak Guide", posted by Larry
Hill on October 10.
Document opens in
a new window.
| Vroc / No race list
No Race list / VROC
I recently downloaded and installed WinVROC.
All seems well with the chat side of it, but "Host Race" and "Join
are permanently greyed out and there are never any servers displayed.
All Races are Red Host and Join Buttons are Grayed Out WinVROC window
will show an invalid GPL version (GPL.0.0.0.x).
- Make sure your vroc.ini has this entry:
- Think this happens if you dont have a player set up in GPL.
You must also have the 1.2 patch for GPL from papy.com
and the temporary fix from vroc.net.
- When you are selecting the path for gpl, make sure you double click
I remember many having the same problem as you, and it seemed to work
| VROC IP
Racers' Online Connection WinVROC QuickStart
Windowed Widescreen 16:9 4:3 5:4
How to run GPL in a window ?
If (and only if) you run GPL in a window, you must set your desktop
to 16 bit colors.
This is typically done for servers where you might want to monitor
the connections etc. in another application.
In the core.ini file in your GPL folder.
Set to 0 to run in a window.
Menu is always 640 X 480, in game is what you have selected in options.
[ Rasterizer ]
fullScreen = 1
Try using this in windowed mode:
Here's a rastd3d7.dll with the following modes (your gfx card must
list the mode for GPL to allow it in the Options menu):
848x480 * 16:9
1280x960 * 4:3
1792x1344 * 4:3
1800x1440 * 5:4
It seems that what I thought was an editable value, doesn't actually
change anything in-game, and the black bars override the same percentage
of the screen with all the changes I've tried so far Backup your
existing rastd3d7.dll !
And don't go blaming Papy (well.. Grant Reeve) if this screws anything
up, because it's a hack
| Windows 2000
GPL in Windows 2000 ?
Just make sure it's patched and use the D3D rasteriser.
I'd give a provisional "thumbs up" on GPL on Win2K - three months
ago, when I tried it, I had problems with my LWFF - major force spikes.
Since then, I've installed Win98 and have had no problems.
Logitech has since released a new driver (v 3.65?) which addresses
the force spike issue, so that should be okay.
Otherwise, it ran just fine (T'bird 1GHz, GeForce 2, 256Mb)
| Windows XP and GPL
I am running GPL on Windows XP with a NTFS partition and it runs
I have a geforce 3 (22.80 drivers) and a althon xp 1700+.
I will say that for some reason I could not copy the old directory
of GPL on my other hard drive and get it to work.
I think you have some other problem. Lots of people are running
XP with no problems.
It might be a video driver problem as already stated.
The drivers may not like GPL or may not like GPL with Windows XP.
I was also unable to get GPL to run on XP. My solution was to install
GPL on a FAT formatted partition. Now it works.
It's utterly illogical, but it works.
I think there is a theory going around that GPL doesn't seem to want
to run on an NTFS partition
if its also the system/boot partition.
I also run XP and GPL, even on the boot partiition, which is the only
one I have, btw
I'm also running GPL on XP on an NTFS partition, and I just copied
the whole directory from another P.C.
The XP box has a Voodoo 3 card and I can only get it to run in D3D
I did have to edit the app.ini file the first time I tried to run
it as it tried to start in Glide then crashed.
Maybe you could look to see what rasterizer is selected in the app.ini
file and change it to the software one to start with.
Hope this helps...
I had installed GPL on XP then transferred everything from my 98 partition
but hadn't changed the glide.ini file to use the same resolution -1024x768-
as my desktop.