The song being played is "Enemy Around the Corner," Copyright bobby prince Music.

 

A Doll's House

UPDATE: Original 1 level version, latest edition 21.02.2010.

A minor error corrected 03.03.2010.

Minor graphical change to the boss, 28.02.2010.

Latest minimal graphical change, 04.03.2010.

A game of action, adventure and puzzle solving.
Click the image above to download the game. Read further down for more info.

For a useful hint, see the bottom of this page.

 

See also: A Doll's House & Ghosts, Complete Edition

Download: A Doll's House & Ghosts Hint Manual

 

A Doll's House comes with a new exe compiled for Spear of Destiny.

A Doll's House includes several new features, including a completely new type of gun. I call it a plasma gun. It shoots plasma balls that bounce off walls and objects at correct angles. The plasma ball will stop bouncing after 3 bounces or when it hits an enemy or the player. It is particularly useful for hitting enemies around corners, but make sure it doesn’t bounce back at you! It is used by one of the enemy types as well. The game also features my missile launcher using exploding missiles with an explosive radius, hurting or killing the enemies, or the player, depending on the distance to the explosion within the radius. Certain enemy types use these weapons as well. In addition there are other new weapons, new enemies, explodable objects (explosive radius), breakable objects and more.

A Doll's House also comes with ALL NEW wall textures, ALL NEW objects including NEW 8 directional objects! Most of the other graphics are completely NEW as well. The game also uses some graphics modified from the original Wolfenstein games including most (but not all) of the actors. NO graphics have been taken from other games, TCs, mods or add-ons!

All sounds and music in the game are from original Wolf/Spear. All proper credits are given within the game.

A Doll's House offers a lot of tough action, adventure elements and puzzle solving, in the tradition of my previous games. It has the same number of enemies on all difficulty settings, but they are noticeably harder to beat on the higher difficulty levels. There is a distinct difference between the difficulty levels making the game highly playable for all. Some enemies pack rather heavy weapons so they may sometimes accidently do away with themselves or other enemies. This happens a lot easier on the lower difficulty levels than on the higher ones. There are some ghosts in the game. Unlike the Pacman ghosts of Wolf3D they can be neutralized. But you have to figure out how to do it!

See ADH.doc included in the zip for more info and more useful hints.

USEFUL HINT: Remember to consider carefully whether to take a cross if you already have one on the status bar! (Like in my other games that use this feature.)

p-olstad@online.no

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A Doll's House screenshots. Please note: There are NO spoilers in the screenshots!