E-Mail


If you have any question about the art or the games
contact: staloe@online.no


If you find errors or a link that does not work
contact: kjellil@online.no

 

 

Site FAQ

Q: Site version 3, beta 1?
A: This is the third design of this site, but it isn't finished..

Q: How do i get back to the index?

A: Click on any Orange Winscape 2001 logo.

Q: How did You make the 'Gadgets'?
A: By remodeling some images of mobile phones.


Poser4 FAQ


Q: What is Poser 4?

A: Poser 4 is a 3D character posing and animation program from Metacreation, it is now owned by Curious Labs.

Q: Do You Have Free Stuff for Poser 1, 2 and 3?
A: Yes, Go to this site: WWW.W2010.com

Q: What's a Texturemap?
A: A texturemap is a image, that is wrapped around the poser figure to give it real looking skin and clothing.

Q: What's a Morphtarget?
A: A Morphtarget is a different version of a model part. Poser uses this difference to calculate how to change the model, 'Smile', 'Open mouth' and breast size controls are morphtargets.

If you load the head of a poser model into a 3D package and stretch the nose, resaves it as an independent .obj file, loads it back into poser as a head morph, you get an extra dial above the 'Smile' dial, when you turn this dial the nose will grow longer or shorter depending on how much you turn the dial.

Read the Read me file inside the morph packs to learn how to add morphtargets to your poser figure.

Q: I don't like the Poser 4 interface, can i change it?
A: Yes, simply type po2 on the main screen to swap to the Poser 2 interface, type po3 to swap back.

Q: How can I load a Texture into Poser?
A: You load textures from the 'Surface Materials' option found in the 'Render' menu. The texture load is located in the lower left corner of the pop-up box.

Q: I can't see the texture?
A: Go to 'Render Options' in the 'Render' menu and make sure that the 'Use Texture maps' is checked. Locate the row of gray 'balls' named 'Document Display Style' on the main poser 4 screen, click on the one to the far right called 'Texture Shaded'.

Q: I have changed texture but i still see the old one?
A: Poser 4 can use texture parts from different textures, mark of the 'Texture changes apply to entire figure' option found over the 'Texture Map' box in the 'Surface Material' menu.

Q: How do I apply different textures to different body parts?
A: Use the 'Material' drop down menu in the 'Surface Material' menu, make sure that the 'Texture changes apply to entire figure' option is not checked.

Q: The Texture is to dark or strangely colored?
A: When you use custom textures they are meant for a white colored figure, select the 'Color' (paint bucket) in the tools menu (far right on the 'Editing Tools' menu), click on the body, a color box appears, check if the text ends with the word 'Skin' if so select white or near white. Details like nails, lips and hair are independently colored, the eye has 3 color areas.

There is also a secondary color on the Poser figure called 'Highlight', this is the color the figure gets in areas hit by intense light, to change this color hold down the 'Ctrl' key on your keyboard while using the 'color' tool. To change the intensity of the highlight go to the 'Surface Materials' option found in the 'Render' menu. Use the 'Material' menu to select the different body parts. (not all listed parts are used by the figure)

The Colors can also be changed in the 'Surface Materials' menu.

Q: Can I make my own Texture?
A: Yes, all you need is a paint program and a template of the figure you want to texture. You need a template because one image contains all the textures used by the figure (except hair and other add-ons), so separate parts of the image goes to separate parts of the body.

(Finding out what side of a texture border to what side of the other is not that easy, use a descriptive template or paint over with a bright color to find out (but only if you runs Poser and Painter at the same time, or your have a back up texture))

Q: What's a Texture Template?
A: A template is a image that shows witch part of the image is used by the texture, templates can be found in the 'Cool Stuff in Here' folder on your Poser CD or you can download more informative ones from Poser Forums 'Fun Stuff' page. You can also use existing textures as templates, but be aware that they usually have paint outside the areas used by the texture so getting a perfect texture seam is difficult whiteout a dedicated template.

The best way of using templates: In Painter, load the template into painter separately from the file you want to use as the texture, resize the template to the same size as your texture file. Go to the file menu and select the template as 'Clone Source', when you want to see the template click on the top square (a black and a white square merging into a gray) on the right border of the texture image. You can also have the template as a floater, but you need to be good at Painter to do that, painter's floater control is a pain in the ass. In Photoshop resize the template to the size of the texture and copy it. Add it as a layer in the texture file and adjust it's visibility as you want to.

Be aware that many users calls Textures for Templates.

Q: What's a Texture Seam?
A: The Poser character textures are put together of several separated parts (all in the same image file), the front and back texture being the largest. Where these texture parts meet on the figure there is a seam, this seam can be easily spotted if they don't match up properly. Sins the textures are projected onto a rounded 3D figure getting them to match up is a lot more work than you would think, having the front texture larger than the back doesn't make it any easier!

Q: The Seam is ugly, how do I get rid of it.
A: For 'simpler' textures, like nudes, the process is easy. Load the texture and the template into painter and set them up as described in the 'What's a Texture Template' question, find the Painter 5 or earlier 'spatter airbrush' (the Painter 6 spatter works differently), select a paper like 'Raw Silk', use brush sizes from 10 to 40 and set Opacity to 7%. Chose a color from the texture edge (hold down the 'Ctrl' key or use the 'dropper' tool) Make the template visible, spray along the texture seam on both texture parts, save the file and check in poser how it looks, if bad then undo and try again.

Poser also have to be set up specially for seam fixing, shadows must be turned off and all lights have to be white and preferably spread evenly around the figure, remember that light color and light brightness affects the visibility of the seam, so use no colors and rotate the figure to see how it looks from different angels, and don't trust the preview texture as it is different from a rendered one.

If it is your first texture consider having the seems the same color all the way around the figure and just add details in the middle of the textures.

If it's an advanced texture like patterned clothes then you need a advanced squared up or colour coded template, you'll find them on Poser Forums 'Fun Stuff' page, then you need a ton of time and dedication.

Be aware that the texture uses colour info from pixels just outside of the template, if you blank out all the pixels outside of the template the figure get a zig-zag patern along the seam, the preview texure uses even more pixels outside of the template.

Q: The Texture on a Object is the wrong way.
A: Newer versions of Poser has the ability to flip textures, go to Curious Labs and get an update.

Q: The Text I wrote on a texture is mirrored, why?
A: The back texture of the poser figure is projected from the front, so everything on the back gets mirrored. You have to mirror the text before applying it to the back texture.

Q: How do you get the genitals to look so real.
A: It's the texturemaps, free on this site, but there's also morphtargets to help You out. A fan made model called Evolution EVE have 3D female genitalia as standard. For the male model you can use my Bigious Dickus model which is a retextured male genitalia that has its own texture seperate from the normal skin texture, click on the free stuff module to download the model.