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Poser4 FAQ
Q: What is Poser 4?
A: Poser 4 is a 3D character
posing and animation program from Metacreation, it is now
owned by Curious Labs.
Q: Do You
Have Free Stuff for Poser 1, 2 and 3?
A: Yes, Go to this
site: WWW.W2010.com
Q: What's
a Texturemap?
A: A texturemap
is a image, that is wrapped around the poser figure to give it
real looking skin and clothing.
Q: What's a Morphtarget?
A: A Morphtarget is a different version of a model part. Poser
uses this difference to calculate how to change the model, 'Smile',
'Open mouth' and breast size controls are morphtargets.
If you load the head of a poser model into a 3D
package and stretch the nose, resaves it as an independent .obj
file, loads it back into poser as a head morph, you get an extra
dial above the 'Smile' dial, when you turn this dial the nose
will grow longer or shorter depending on how much you turn the
dial.
Read the Read me file inside the morph packs to
learn how to add morphtargets to your poser figure.
Q: I don't like the Poser
4 interface, can i change it?
A: Yes, simply type po2 on the main screen to swap to the Poser
2 interface, type po3 to swap back.
Q: How can I load a Texture
into Poser?
A: You load textures from the 'Surface Materials'
option found in the 'Render' menu. The texture load is located
in the lower left corner of the pop-up box.
Q: I can't see the texture?
A: Go to 'Render Options' in the 'Render' menu
and make sure that the 'Use Texture maps' is checked. Locate the
row of gray 'balls' named 'Document Display Style' on the main
poser 4 screen, click on the one to the far right called 'Texture
Shaded'.
Q: I have changed texture
but i still see the old one?
A: Poser 4 can use texture parts from different
textures, mark of the 'Texture changes apply to entire figure'
option found over the 'Texture Map' box in the 'Surface Material'
menu.
Q: How do I apply different
textures to different body parts?
A: Use the 'Material' drop down menu in the 'Surface
Material' menu, make sure that the 'Texture changes apply to entire
figure' option is not checked.
Q: The Texture is to dark
or strangely colored?
A: When you use custom textures they are meant
for a white colored figure, select the 'Color' (paint bucket)
in the tools menu (far right on the 'Editing Tools' menu), click
on the body, a color box appears, check if the text ends with
the word 'Skin' if so select white or near white. Details like
nails, lips and hair are independently colored, the eye has 3
color areas.
There is also a secondary color on the Poser figure
called 'Highlight', this is the color the figure gets in areas
hit by intense light, to change this color hold down the 'Ctrl'
key on your keyboard while using the 'color' tool. To change the
intensity of the highlight go to the 'Surface Materials' option
found in the 'Render' menu. Use the 'Material' menu to select
the different body parts. (not all listed parts are used by the
figure)
The Colors can also be changed in the 'Surface
Materials' menu.
Q: Can I make
my own Texture?
A: Yes, all you need is a paint program and a template of the
figure you want to texture. You need a template because one image
contains all the textures used by the figure (except hair and
other add-ons), so separate parts of the image goes to separate
parts of the body.
(Finding out what side of a texture border to
what side of the other is not that easy, use a descriptive template
or paint over with a bright color to find out (but only if you
runs Poser and Painter at the same time, or your have a back up
texture))
Q: What's a Texture Template?
A: A template is a image that shows witch part of the image is
used by the texture, templates can be found in the 'Cool Stuff
in Here' folder on your Poser CD or you can download more informative
ones from Poser Forums 'Fun Stuff' page. You can also use existing
textures as templates, but be aware that they usually have paint
outside the areas used by the texture so getting a perfect texture
seam is difficult whiteout a dedicated template.
The best way of using templates: In Painter, load
the template into painter separately from the file you want to
use as the texture, resize the template to the same size as your
texture file. Go to the file menu and select the template as 'Clone
Source', when you want to see the template click on the top square
(a black and a white square merging into a gray) on the right
border of the texture image. You can also have the template as
a floater, but you need to be good at Painter to do that, painter's
floater control is a pain in the ass. In Photoshop resize the
template to the size of the texture and copy it. Add it as a layer
in the texture file and adjust it's visibility as you want to.
Be aware that many users calls Textures for Templates.
Q: What's a Texture Seam?
A: The Poser character textures are put together of several separated
parts (all in the same image file), the front and back texture
being the largest. Where these texture parts meet on the figure
there is a seam, this seam can be easily spotted if they don't
match up properly. Sins the textures are projected onto a rounded
3D figure getting them to match up is a lot more work than you
would think, having the front texture larger than the back doesn't
make it any easier!
Q: The Seam is ugly,
how do I get rid of it.
A: For 'simpler' textures, like nudes, the process is easy. Load
the texture and the template into painter and set them up as described
in the 'What's a Texture Template' question, find the Painter
5 or earlier 'spatter airbrush' (the Painter 6 spatter works differently),
select a paper like 'Raw Silk', use brush sizes from 10 to 40
and set Opacity to 7%. Chose a color from the texture edge (hold
down the 'Ctrl' key or use the 'dropper' tool) Make the template
visible, spray along the texture seam on both texture parts, save
the file and check in poser how it looks, if bad then undo and
try again.
Poser also have to be set up specially for seam fixing, shadows
must be turned off and all lights have to be white and preferably
spread evenly around the figure, remember that light color and
light brightness affects the visibility of the seam, so use no
colors and rotate the figure to see how it looks from different
angels, and don't trust the preview texture as it is different
from a rendered one.
If it is your first texture consider having the
seems the same color all the way around the figure and just add
details in the middle of the textures.
If it's an advanced texture like patterned clothes
then you need a advanced squared up or colour coded template,
you'll find them on Poser Forums 'Fun Stuff' page, then you need
a ton of time and dedication.
Be aware that the texture uses colour info from
pixels just outside of the template, if you blank out all the
pixels outside of the template the figure get a zig-zag patern
along the seam, the preview texure uses even more pixels outside
of the template.
Q: The Texture on a Object
is the wrong way.
A: Newer versions of Poser has the ability to flip
textures, go to Curious Labs and get an update.
Q: The Text I wrote
on a texture is mirrored, why?
A: The back texture of the poser figure is projected from the
front, so everything on the back gets mirrored. You have to mirror
the text before applying it to the back texture.
Q: How do you get the genitals
to look so real.
A: It's the texturemaps, free on this site, but there's also morphtargets
to help You out. A fan made model called Evolution EVE have 3D
female genitalia as standard. For the male model you can use my
Bigious Dickus model which is a retextured male genitalia that
has its own texture seperate from the normal skin texture, click
on the free stuff module to download the model.
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