Weapons F5 to F8
F1 to F4
F9 to F12
Utilities
Weapons chart
Dynamite (F5)
Warning, warning. This just came in from the CIA. The worms have started using dynamite.
They drop it by pressing space, and then runs away. The aftermath is a slaughter of all worms
nearby five seconds later.
Land-Mine (F5 x 2)
It's a dynamite, but it's less powerfull, and will only go of if there are worms nearby.
They can just lie their for many rounds and then explode when a worm is unlucky and comes to
near it. It can be very stragic pushing worms onto other mines or of the edge.
Sheep (F5 x 3)
BAAAAHH, BAAAHH, BOOM. This is a record of the last thing Spadge ever heard. Yes, those furry
dotes have been trained by the worms too, and their have been feed with dynamites, and a remote
controll. Just press space ones, and the sheep will start running around, and then press space on
more time and they will explode. But, you must remember one thing. if they get fed up they will explode
themself.
Super Sheep (F5 x 4)
It's a plane, it's a bird, it's..... Super Sheep. Yes, the scientests in Worm land has reached so
far in biology that they can give sheeps special powers. By feeding them horseflys these fluffy things while
start flying on command. Instead of exploding like normal sheep, they will start flying and you can
controll them by using left and right. Just guide them to their target, and if you fell lucky press space again
and they will become a falling bomb. This is also a weapon you should learn to use. Another thing you must remember
is that like the normals sheep, the super sheep can collect crates, and this will remove the danger of bobby trapes.
Scuba sheep (F5 x 4)
This is totally new and wild WA option. If you get gold on sheep race you can
select your super sheep tobecome a new breed which can dive into the water and try
some under waterflying. If you have WA then try to win sheep race, and you wouldn't
regret it.
Molebomb
It's back for revenge. First spotted in Worms, then it retired during Worms 2
and now it's back for more. Beware darksiders, cause it's going to dig it's way throught
tons of earth to get you.
Air Strike (F6)
The worms, like us in World War 2, is trying to get domination of the skyes. Here they will
call in a plane which drops five bombs to it's target, and they're not affected by the wind.
Homing Air Strike (F6 x 2)
This time they home in on it's target causing more damage per worm. Arghh, when will the worms stop. I guess
the next they will find up is napalm and mail strike.
Napalm Strike (W2=F6 x 3)(Wa=F6 x 2)
ARGHHH. That was one right. Now they have started to light up the sky with pyrotechnic devastation. The scourched
Earth is confirmed. The only thing that can make it worse it that the flames can be facted by wind.
Mail Strike (W2=F6 x 4)(Wa=F6 x 3)
ARGHHH. When will they stop, first flying sheep, and now this. Well it explains all my missing mail, but why use
them as bombs affected by wind. It what's make the UNA bomber proud.
Mine Strike (F6 x 4)
You thought you had seen it all. First the worms had anoth hazel with grabbing a mine, throwing it and then
run away. Now they use stealth fighters too drop five of them on us. ARGHHH!!!
Mole Strike (F6 x 5)
Oppps. Something must have gone wrong here.They drop mole as bomb.
And if that isn't anoth... Those moles has only one goal in their life.
It's to dig or die.
Blow Torch (F7)
This little thingy can be used the make a flambee of enemy worms, or dig around in the dirt.
This weapon have darkside all over it.
Drill (F7 x 2)
Dig down, down, down, but that's not all you can hit worms with it or use it to stop you from getting hurt when you fall.
Girder (F7 x 3)
Girders, like them or hate them. These preatty things can help you a lot. They make a base for the ninjarope,
a ramp for sheep, block progresses, creats a base or the most usefull thing of all... build bridges to cross hard places.
Baseball Bat (F7 x 4)
Once in a while you just want to find a worm and hit him in the head with something made of wood. Well here it is, the baseball bat.
You can remove mines or worms and much more with it. See those worms fly and then fall into the sea.
Girder pack (F7 x 5)
Bored of placing one girder per round? With this baby you can place five girders at any given time.
Now that's what I call a good bargane.
Ninja Rope (F8)
Ninja Rope is the most important weapon there is. It makes you do thing that you didn't thought was possible. You can swing from A to B,
or attache rope at A, then swing and while in air release, and then attache rope again at B. This is one that you really need to know if you
want to win.
Bungee (F8 x 2)
Falls from great highets can hurt worms, so they invented the bungee rope. With it they can just walk off a cliff, and then safley bounce
into the ground. They also discovered that they could drop weapons from just like with the ninja rope, and the parachute.
Parachute (F8 x 3)
This have the same purpose as the bungee, but it's more advance and you can glide over dangerous paths.
Teleport (F8 x 4)
Teleport yourself anyever you will (exept into solid groun). With this nothing can stop you.
Scale of justice (F8 x 5)
They should have used another name for this bugger. It's a nice weapon to have if your low on
worms and health. Just use it and every teams health will divided equal to each worm. but don't
use it if you're wining the game, it might come back at you.
F1 to F4
F9 to F12
Utilities
Weapons chart